đī¸Config
Config = {}
--------------------------
-- Utility
--------------------------
Config.Utility = {
CoreName = "qb-core", -- Core Name
ItemBox = "inventory:client:ItemBox",
EnableBurn = true, -- Enable burn player?
ChanceBurn = 10, -- Chance to burn player
EnableCustomSounds = true,
TriggerSound = "InteractSound_SV:PlayOnSource", -- Trigger of custom sound
Volume = 0.2, -- Volume of custom sound
Cooldown = true, -- Cooldown?
CooldownTime = 60000, -- 1 Minute
Rewards = { -- Only works item's
Small_MysteryBox = {
Amount = 1, -- Amount of item
Chance = 10, -- 10% Chance to get rare ITEM
Normal_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
},
Rare_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
}
},
Medium_MysteryBox = {
Amount = 2, -- Amount of item
Chance = 10, -- 10% Chance to get rare ITEM
Normal_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
},
Rare_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
}
},
Large_MysteryBox = {
Amount = 3, -- Amount of item
Chance = 10, -- 10% Chance to get rare ITEM
Normal_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
},
Rare_Items = {
[1] = "phone",
[2] = "iron",
[3] = "water_bottle",
[4] = "lockpick",
[5] = "electronickit",
}
},
}
}
Language = {
NoJob = "You don't have the necessary work.",
NoGang = "You don't have the necessary gang.",
OpenMystery = "Opening the mystery box...",
Dead = "You cannot access the mystery box while dead.",
Water = "You cannot access the mystery box in the water.",
Wait = "You need to wait to open another mystery box.",
}
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