🗒ī¸Config

Config = {}

--------------------------
-- Utility
--------------------------
Config.Utility = {
    CoreName = "qb-core", -- Core Name 
    ItemBox = "inventory:client:ItemBox", 
    EnableBurn = true, -- Enable burn player?
    ChanceBurn = 10, -- Chance to burn player
    EnableCustomSounds = true,
    TriggerSound = "InteractSound_SV:PlayOnSource", -- Trigger of custom sound
    Volume = 0.2, -- Volume of custom sound
    Cooldown = true, -- Cooldown?
    CooldownTime = 60000, -- 1 Minute
    Rewards = { -- Only works item's
        Small_MysteryBox = {
            Amount = 1, -- Amount of item
            Chance = 10, -- 10% Chance to get rare ITEM
            Normal_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            },
            Rare_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            }
        },
        Medium_MysteryBox = {
            Amount = 2, -- Amount of item
            Chance = 10, -- 10% Chance to get rare ITEM
            Normal_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            },
            Rare_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            }
        },
        Large_MysteryBox = {
            Amount = 3, -- Amount of item
            Chance = 10, -- 10% Chance to get rare ITEM
            Normal_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            },
            Rare_Items = {
                [1] = "phone",
                [2] = "iron",
                [3] = "water_bottle",
                [4] = "lockpick",
                [5] = "electronickit",
            }
        },
    }
}

Language = {
    NoJob = "You don't have the necessary work.",
    NoGang = "You don't have the necessary gang.",
    OpenMystery = "Opening the mystery box...",
    Dead = "You cannot access the mystery box while dead.",
    Water = "You cannot access the mystery box in the water.",
    Wait = "You need to wait to open another mystery box.",
}

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