Language

Language = {}

Language = {
	Targets = {
		Use = "Use",
		Cooking = "Cooking",
		Warehouse = "Open Cooler",
		Enter = "Enter Tent",
		Tent = "Tent",
		Shop = "Shop",
		SaveFire = "Pick Up Fire",
		SaveBox = "Pick Up Box",
		SaveTable = "Pick Up Table",
		SaveTent = "Pick Up Tent",
		SaveChair = "Pick Up Chair",
		SaveYoga = "Pick Up Yoga Mats",
		SearchTend = "Search Tent",
		Yoga = "Yoga",
	},
	Notify = {
		Canceled = "Canceled",
		Cooked = "Cooked: ",
		NoPoints = "You dont have enought experience to cook that",
		Have = "Your cooking experience is: ",
		Points = " points!",
		ChairUsed = "Chair is being used.",
		Somebody = "Someone is already hiding here",
		WrongPlace = "You cannot use camping items here.",
		RelieveStress = "You have a bit less stress",
		Failed = "Failed",
		Crafted = "You crafted: ",
		NoMaterials = "You dont have the right items",
		Better = "I feel better now!",
		SmellBad = "You smell bad...",
		DirtLvl = "Dirt level: ",
		NeedBath = "Maybe i need a bath!",
		SomeoneInTent = "Looks like someone is inside the tent.",
		NobodyInTent = "There is no one inside the tent.",
		NotPolice = "Your not a officer.",
		Fresh = "I already feel fresher!",
		NoShower = "You don't need to shower.",
	},
	ProgressBars = {
		Box = "Placing cooler...",
		Fire = "Placing bonfire...",
		Tent = "Setting up the tent...",
		Table = "Setting the table...",
		Chair = "Placing the chair...",
		Yoga = "Placing yoga mat...",
		Save = "Saving...",
		Warehouse = "Opening cooler...",
		Cooking = "Cooking...",
		HaveBath = "Taking a shower...",
		Searching = "Searching...",
	},
	Text = {
		Exit = "Press [~f~E~w~] to exit"
	},
	QBMenu = {
		Header = "[🍔] Cooking",
		Required = "Required points:"
	},
	HelpText = {
		MoveObject = "~INPUT_FRONTEND_RDOWN~ : Move Object",
		Settings = "Object Movement: ~n~[8] & [5]: Up or Down ~n~[7] & [9]: Rotation ~n~[Arrows]: Move ~n~[Enter]: Place",
		GetUp = "[E] - Get Up",
	}
}

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