Language
Language = {}
Language = {
Targets = {
Use = "Use",
Cooking = "Cooking",
Warehouse = "Open Cooler",
Enter = "Enter Tent",
Tent = "Tent",
Shop = "Shop",
SaveFire = "Pick Up Fire",
SaveBox = "Pick Up Box",
SaveTable = "Pick Up Table",
SaveTent = "Pick Up Tent",
SaveChair = "Pick Up Chair",
SaveYoga = "Pick Up Yoga Mats",
SearchTend = "Search Tent",
Yoga = "Yoga",
},
Notify = {
Canceled = "Canceled",
Cooked = "Cooked: ",
NoPoints = "You dont have enought experience to cook that",
Have = "Your cooking experience is: ",
Points = " points!",
ChairUsed = "Chair is being used.",
Somebody = "Someone is already hiding here",
WrongPlace = "You cannot use camping items here.",
RelieveStress = "You have a bit less stress",
Failed = "Failed",
Crafted = "You crafted: ",
NoMaterials = "You dont have the right items",
Better = "I feel better now!",
SmellBad = "You smell bad...",
DirtLvl = "Dirt level: ",
NeedBath = "Maybe i need a bath!",
SomeoneInTent = "Looks like someone is inside the tent.",
NobodyInTent = "There is no one inside the tent.",
NotPolice = "Your not a officer.",
Fresh = "I already feel fresher!",
NoShower = "You don't need to shower.",
},
ProgressBars = {
Box = "Placing cooler...",
Fire = "Placing bonfire...",
Tent = "Setting up the tent...",
Table = "Setting the table...",
Chair = "Placing the chair...",
Yoga = "Placing yoga mat...",
Save = "Saving...",
Warehouse = "Opening cooler...",
Cooking = "Cooking...",
HaveBath = "Taking a shower...",
Searching = "Searching...",
},
Text = {
Exit = "Press [~f~E~w~] to exit"
},
QBMenu = {
Header = "[đ] Cooking",
Required = "Required points:"
},
HelpText = {
MoveObject = "~INPUT_FRONTEND_RDOWN~ : Move Object",
Settings = "Object Movement: ~n~[8] & [5]: Up or Down ~n~[7] & [9]: Rotation ~n~[Arrows]: Move ~n~[Enter]: Place",
GetUp = "[E] - Get Up",
}
}
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