📃Config
Config = {}
-- Utility
Config.Framework = "qb" -- "qb" or "esx"
Config.Inventory = "oldqb" -- "oldqb" or "ox" or "newqb" or "qs" or "tgiann" or "codem"
Config.Notify = "ox" -- "standalone", "qb" or "okok" or "ox" or "codem"
Config.Language = "en" -- "en" or "pt" or "fr" or "es" or "de"
Config.Target = "qb" -- Target system: "qb" or "ox"
Config.RevivePlayer = true -- Revive player after fight ?
Config.WaitingTime = 2 -- 20 Seconds when player accept fight challenge
Config.AmbulanceJob = "qb-ambulancejob" -- "qb-ambulancejob" or "wasabi_ambulance" or "brutal_ambulancejob" or "esx_ambulancejob" ( Open code on s_utils.lua to add more ambulance jobs )
Config.Autodatabase = true -- Automatically create database tables if they do not exist
Config.TicketCost = 100 -- Cost of the boxing ticket
Config.BoxingNPC = {
location = vector4(-1238.35, -1583.93, 4.11, 344.31), -- Location of the boxing NPC
model = "s_m_m_movprem_01", -- Model of the boxing NPC
animDict = "missheistdockssetup1clipboard@base", -- Animation dictionary for the NPC
animName = "base", -- Animation name for the NPC
}
Config.BoxingRules = { -- Boxing rules to be displayed in the menu
"1. No weapons allowed.",
"2. Fights are one-on-one.",
"3. Respect your opponent.",
"4. No hitting below the belt.",
"5. Fights end when one player is knocked out or submits."
}
Config.Ring = {
pos1 = { coords = vector3(-1242.43, -1594.57, 5.21), heading = 166.65 }, -- posição do jogador 1
pos2 = { coords = vector3(-1243.39, -1600.31, 5.21), heading = 347.7 } -- posição do jogador 2
}
-- Betting
Config.Betting = {
enable = true, -- Enable betting system
minBetAmount = 10, -- Minimum bet amount
maxBetAmount = 1000, -- Maximum bet amount
multiplier = 2, -- Multiplier for winning bets
}
-- Clothing
Config.Clothing = {
enable = false,
loadClothing = function ()
-- You can add here your code to load specific clothes
end
}
---------- Debug Options ----------
Config.Debug = true -- Enable debug mode for additional logs
Config.DebugCommands = {
addfakebattle = { -- Command to add a fake battle
command = "addfakebattle",
},
endfakebattle = { -- Command to end a fake battle
command = "endfakebattle",
}
}
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