⛺Camping
Framework Support:
Compatible with both QBCore and ESX frameworks.
Supports various inventory systems like qb-inventory, ox_inventory, qs-inventory or tgiann-inventory.
Notification system integration with ox_lib, qb-core, okokNotify or lation_ui.
Emote menu compatibility with rpemotes, dpemotes, scully_emotemenu, cylex_animmenuv2, aty_emote or r_animations.
Camping Objects:
Players can place camping-related props like tents, chairs, fires, and gazebos.
Each object supports height adjustment for proper placement on uneven terrain.
Objects persist after server restart if enabled.
Admin commands available to check placed objects globally or by Citizen ID.
Cooking System:
Players can cook raw food items (like fish, meat, burgers) on campfires.
Each recipe requires specific raw ingredients.
Successfully cooking gives the cooked item as a reward.
Trash Searching:
Players can search bins and dumpsters scattered around the map.
Cooldown per trash to avoid spam.
Items found are randomized with configurable chances and quantities.
Each trash resets after a set time so it can be searched again.
Trader System:
NPC Trader available to exchange trash items for valuable items.
Trader can operate only during specific hours (optional).
Multiple trade options defined per restart, so trades are randomized each session.
Trader location and appearance can be customized.
Begging System:
Players can beg NPCs for money in defined zones.
NPCs have different reactions: give money, reject, or call the cops.
Cooldown per NPC to prevent repeated begging.
Each zone has its own coordinates and chance configuration.
Dangerous Zones:
Designated areas where aggressive NPCs spawn with weapons.
NPCs attack players that come too close.
Upon defeating them, players can loot valuable items.
Loot and spawn locations are fully configurable.
Animal Hunting System:
Wildlife spawns in defined areas (e.g., cows, pigs).
Animals drop different loot depending on whether they are alive or dead.
Cooldown after each animal interaction to respawn or re-interact.
Blips and multiple spawn locations per animal group.
Storage Box System:
Supports placing stash boxes with weight and slot limitations.
Ideal for temporary item storage during camping or scavenging.
Database Integration:
Option to automatically create required SQL tables on first run.
Saved props and placed objects persist after server restart (if enabled).
Debug Tools:
Optional debug mode to print helpful information during development or troubleshooting.
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