Camping


Framework Support:

Camping Objects:

  • Players can place camping-related props like tents, chairs, fires, and gazebos.

  • Each object supports height adjustment for proper placement on uneven terrain.

  • Objects persist after server restart if enabled.

  • Admin commands available to check placed objects globally or by Citizen ID.

Cooking System:

  • Players can cook raw food items (like fish, meat, burgers) on campfires.

  • Each recipe requires specific raw ingredients.

  • Successfully cooking gives the cooked item as a reward.

Trash Searching:

  • Players can search bins and dumpsters scattered around the map.

  • Cooldown per trash to avoid spam.

  • Items found are randomized with configurable chances and quantities.

  • Each trash resets after a set time so it can be searched again.

Trader System:

  • NPC Trader available to exchange trash items for valuable items.

  • Trader can operate only during specific hours (optional).

  • Multiple trade options defined per restart, so trades are randomized each session.

  • Trader location and appearance can be customized.

Begging System:

  • Players can beg NPCs for money in defined zones.

  • NPCs have different reactions: give money, reject, or call the cops.

  • Cooldown per NPC to prevent repeated begging.

  • Each zone has its own coordinates and chance configuration.

Dangerous Zones:

  • Designated areas where aggressive NPCs spawn with weapons.

  • NPCs attack players that come too close.

  • Upon defeating them, players can loot valuable items.

  • Loot and spawn locations are fully configurable.

Animal Hunting System:

  • Wildlife spawns in defined areas (e.g., cows, pigs).

  • Animals drop different loot depending on whether they are alive or dead.

  • Cooldown after each animal interaction to respawn or re-interact.

  • Blips and multiple spawn locations per animal group.

Storage Box System:

  • Supports placing stash boxes with weight and slot limitations.

  • Ideal for temporary item storage during camping or scavenging.

Database Integration:

  • Option to automatically create required SQL tables on first run.

  • Saved props and placed objects persist after server restart (if enabled).

Debug Tools:

  • Optional debug mode to print helpful information during development or troubleshooting.

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