πBoxing
π₯ Complete 1v1 boxing fight system
ποΈ Access controlled via configurable ticket item
β³ Temporary access with configurable duration
π₯ Winner detection and integrated notifications
π₯ Challenge and accept/decline fight system between players
π Automatic cooldowns between fights
π οΈ Supports multiple inventory frameworks (QBCore, ESX, ox_inventory, qs-inventory, etc.)
βοΈ Framework detection for QB-Core and ESX
πͺΆ Lightweight and optimized for performance
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