đī¸Config
Config = {}
Config.CoreName = "qb-core" -- Your qb-core folder name
Config.LevelSystem = {
[1] = { xp = 0 }, -- Level 1
[2] = { xp = 100 }, -- Level 2
[3] = { xp = 250 }, -- Level 3
}
Config.Robberys = {
["ParkingMeter"] = {
EnableRobbery = true, -- Enable this robbery?
EnableMinigame = true, -- Enable mini-game?
Minigame = { circles = 2, time = 20 }, -- Settings of minigame
Fingerprint = true, -- Configuration inside the config_functions.lua
Props = { -- List of possible props
304890764,
-1940238623
},
Progressbar = { time = 5000, label = "Stealing 24 parking..." }, -- Settings to progressbar
Animation = { animDict = "mini@repair", anim = "fixing_a_ped" }, -- Settings to animations
Target = { label = "Steal 24h Parking", icon = "fa-solid fa-hand"}, -- Settings to target
CopsNeeded = { enable = true, copsAmount = 2, copsJobs = {"police", "lspd"}},
CallingCops = { enable = true, chance = 50 }, -- Configuration inside the config_functions.lua
CashReward = { enable = true, min = 20, max = 150, rewardType = "cash" }, -- Configuration to receive cash or not
Rewards = {
[1] = { -- Level 1
[1] = { item = "phone", amount = math.random(1,2), chance = 60 },
[2] = { item = "metalscrap", amount = math.random(1,2), chance = 60 },
[3] = { item = "steel", amount = math.random(1,2), chance = 60 },
[4] = { item = "glass", amount = math.random(1,2), chance = 60 },
},
[2] = { -- Level 2
[1] = { item = "phone", amount = math.random(1,2), chance = 60 },
[2] = { item = "metalscrap", amount = math.random(1,2), chance = 60 },
[3] = { item = "steel", amount = math.random(1,2), chance = 60 },
[4] = { item = "glass", amount = math.random(1,2), chance = 60 },
[5] = { item = "lockpick", amount = math.random(1,2), chance = 20 },
},
}
},
["FoodShelf"] = {
EnableRobbery = true, -- Enable this robbery?
EnableMinigame = true, -- Enable mini-game?
Minigame = { circles = 2, time = 20 }, -- Settings of minigame
Fingerprint = true, -- Configuration inside the config_functions.lua
Props = { -- List of possible props
-54719154,
-220235377,
1437777724,
643522702,
1421582485,
},
Progressbar = { time = 5000, label = "Stealing shelf..." }, -- Settings to progressbar
Animation = { animDict = "mini@repair", anim = "fixing_a_ped" }, -- Settings to animations
Target = { label = "Steal Shelft", icon = "fa-solid fa-hand"}, -- Settings to target
CopsNeeded = { enable = true, copsAmount = 2, copsJobs = {"police", "lspd"}},
CallingCops = { enable = true, chance = 50 }, -- Configuration inside the config_functions.lua
CashReward = { enable = true, min = 20, max = 150, rewardType = "cash" }, -- Configuration to receive cash or not
Rewards = {
[1] = { -- Level 1
[1] = { item = "tosti", amount = math.random(1,2), chance = 60 },
[2] = { item = "twerks_candy", amount = math.random(1,2), chance = 60 },
[3] = { item = "snikkel_candy", amount = math.random(1,2), chance = 60 },
[4] = { item = "sandwich", amount = math.random(1,2), chance = 60 },
},
[2] = { -- Level 2
[1] = { item = "beer", amount = math.random(1,2), chance = 60 },
[2] = { item = "whiskey", amount = math.random(1,2), chance = 60 },
[3] = { item = "vodka", amount = math.random(1,2), chance = 60 },
[4] = { item = "wine", amount = math.random(1,2), chance = 60 },
},
}
},
}
Last updated