đŸ–Ĩī¸Compatibilities

okokVehicleShop/sv_utils.lua - Search this code:

RegisterServerEvent(Config.EventPrefix..':setVehicleOwned')
AddEventHandler(Config.EventPrefix..':setVehicleOwned', function (vehicleProps, vehicleModel, id)
    local _source = source
    local xPlayer = QBCore.Functions.GetPlayer(_source)

    MySQLexecute('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, state) VALUES (@license, @citizenid, @vehicle, @hash, @mods, @plate, @state)', {
        ['@license'] = xPlayer.PlayerData.license,
        ['@citizenid'] = xPlayer.PlayerData.citizenid,
        ['@vehicle'] = vehicleModel,
        ['@hash'] = GetHashKey(vehicleModel),
        ['@mods'] = json.encode(vehicleProps),
        ['@plate'] = vehicleProps.plate:match( "^%s*(.-)%s*$" ),
        ['@state'] = 0
    }, function (rowsChanged)
    end)
end)

Replace with:

RegisterServerEvent(Config.EventPrefix..':setVehicleOwned')
AddEventHandler(Config.EventPrefix..':setVehicleOwned', function (vehicleProps, vehicleModel, id)
    local _source = source
    local xPlayer = QBCore.Functions.GetPlayer(_source)
    local Inventory = "qb" -- "qb" or "ox"
    
    MySQLexecute('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, state) VALUES (@license, @citizenid, @vehicle, @hash, @mods, @plate, @state)', {
        ['@license'] = xPlayer.PlayerData.license,
        ['@citizenid'] = xPlayer.PlayerData.citizenid,
        ['@vehicle'] = vehicleModel,
        ['@hash'] = GetHashKey(vehicleModel),
        ['@mods'] = json.encode(vehicleProps),
        ['@plate'] = vehicleProps.plate:match( "^%s*(.-)%s*$" ),
        ['@state'] = 0
    }, function (rowsChanged)
    end)

    local info     = {}
    info.name      = xPlayer.PlayerData.charinfo.firstname .. " " .. xPlayer.PlayerData.charinfo.lastname
    info.plate     = vehicleProps.plate
    info.model     = vehicleModel

    if Inventory == "qb" then
        TriggerClientEvent('inventory:client:ItemBox', _source, QBCore.Shared.Items["car_registration"], 'add')
        xPlayer.Functions.AddItem('car_registration', 1, false, info)
    elseif Inventory == "ox" then
        local metadata = { description = 'Name: '..name..'   \nPlate: '..vehicleProps.plate..'   \nModel: '..vehicleModel }
        exports.ox_inventory:AddItem(_source, 'car_registration', 1, metadata)
        TriggerClientEvent('inventory:client:ItemBox', _source, QBCore.Shared.Items["car_registration"], 'add')
    end

    MySQLexecute('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {vehicleProps.plate, vehicleModel, 1})
end)

qb-vehicleshop/server.lua - Search this code:

RegisterNetEvent('qb-vehicleshop:server:buyShowroomVehicle', function(vehicle)
    local src = source
    vehicle = vehicle.buyVehicle
    local pData = QBCore.Functions.GetPlayer(src)
    local cid = pData.PlayerData.citizenid
    local cash = pData.PlayerData.money['cash']
    local bank = pData.PlayerData.money['bank']
    local vehiclePrice = QBCore.Shared.Vehicles[vehicle]['price']
    local plate = GeneratePlate()

    if cash > tonumber(vehiclePrice) then
        MySQL.insert('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, garage, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
            pData.PlayerData.license,
            cid,
            vehicle,
            GetHashKey(vehicle),
            '{}',
            plate,
            'pillboxgarage',
            0
        })
        TriggerClientEvent('QBCore:Notify', src, Lang:t('success.purchased'), 'success')
        TriggerClientEvent('qb-vehicleshop:client:buyShowroomVehicle', src, vehicle, plate)
        pData.Functions.RemoveMoney('cash', vehiclePrice, 'vehicle-bought-in-showroom')
    elseif bank > tonumber(vehiclePrice) then
        MySQL.insert('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, garage, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
            pData.PlayerData.license,
            cid,
            vehicle,
            GetHashKey(vehicle),
            '{}',
            plate,
            'pillboxgarage',
            0
        })
        TriggerClientEvent('QBCore:Notify', src, Lang:t('success.purchased'), 'success')
        TriggerClientEvent('qb-vehicleshop:client:buyShowroomVehicle', src, vehicle, plate)
        pData.Functions.RemoveMoney('bank', vehiclePrice, 'vehicle-bought-in-showroom')
    else
        TriggerClientEvent('QBCore:Notify', src, Lang:t('error.notenoughmoney'), 'error')
    end
end)

Replace with:

RegisterNetEvent('qb-vehicleshop:server:buyShowroomVehicle', function(vehicle)
    local src = source
    vehicle = vehicle.buyVehicle
    local pData = QBCore.Functions.GetPlayer(src)
    local cid = pData.PlayerData.citizenid
    local cash = pData.PlayerData.money['cash']
    local bank = pData.PlayerData.money['bank']
    local vehiclePrice = QBCore.Shared.Vehicles[vehicle]['price']
    local plate = GeneratePlate()

    if cash > tonumber(vehiclePrice) then
        MySQL.insert('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, garage, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
            pData.PlayerData.license,
            cid,
            vehicle,
            GetHashKey(vehicle),
            '{}',
            plate,
            'pillboxgarage',
            0
        })
        TriggerClientEvent('QBCore:Notify', src, Lang:t('success.purchased'), 'success')
        TriggerClientEvent('qb-vehicleshop:client:buyShowroomVehicle', src, vehicle, plate)
        pData.Functions.RemoveMoney('cash', vehiclePrice, 'vehicle-bought-in-showroom')

        local Inventory = "qb" -- "qb" or "ox"
        local info     = {}
        info.name      = pData.PlayerData.charinfo.firstname .. " " .. pData.PlayerData.charinfo.lastname
        info.plate     = plate
        info.model     = vehicle

        if Inventory == "qb" then
            TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
            pData.Functions.AddItem('car_registration', 1, false, info)
        elseif Inventory == "ox" then
            local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..vehicle }
            exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
            TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
        end

        MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {plate, vehicle, 1})

    elseif bank > tonumber(vehiclePrice) then
        MySQL.insert('INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, garage, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
            pData.PlayerData.license,
            cid,
            vehicle,
            GetHashKey(vehicle),
            '{}',
            plate,
            'pillboxgarage',
            0
        })
        TriggerClientEvent('QBCore:Notify', src, Lang:t('success.purchased'), 'success')
        TriggerClientEvent('qb-vehicleshop:client:buyShowroomVehicle', src, vehicle, plate)
        pData.Functions.RemoveMoney('bank', vehiclePrice, 'vehicle-bought-in-showroom')

        local Inventory = "qb" -- "qb" or "ox"
        local info     = {}
        info.name      = pData.PlayerData.charinfo.firstname .. " " .. pData.PlayerData.charinfo.lastname
        info.plate     = plate
        info.model     = vehicle

        if Inventory == "qb" then
            TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
            pData.Functions.AddItem('car_registration', 1, false, info)
        elseif Inventory == "ox" then
            local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..vehicle }
            exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
            TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
        end

        MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {plate, vehicle, 1})
    else
        TriggerClientEvent('QBCore:Notify', src, Lang:t('error.notenoughmoney'), 'error')
    end
end)

server.lua - Search this code:

function Utils.Framework.givePlayerVehicle(source, vehicle, vehicle_type, plate, vehicle_props, state, finance_details)
	local xPlayer = QBCore.Functions.GetPlayer(source)
	local plate = vehicle_props and vehicle_props.plate or Utils.Framework.generatePlate(plate)
	local mods = vehicle_props and vehicle_props or {}
	local state = state or 0
	local finance_details = finance_details or {}
	local vehicle_type = vehicle_type or 'car'
	local garage = Config.owned_vehicles['default'].garage
	if Config.owned_vehicles[vehicle_type] then
		garage = Config.owned_vehicles[vehicle_type].garage
	end
	
	Utils.Database.execute('INSERT INTO player_vehicles (license, citizenid, plate, vehicle, hash, mods, garage, state, balance, paymentamount, paymentsleft, financetime) VALUES (@license, @citizenid, @plate, @vehicle, @hash, @mods, @garage, @state, @balance, @paymentamount, @paymentsleft, @financetime)',
	{
		['@license'] = xPlayer.PlayerData.license,
		['@citizenid'] = xPlayer.PlayerData.citizenid,
		['@plate'] = plate,
		['@state'] = state, -- 1 = inside garage | 0 = outside garage
		['@vehicle'] = vehicle,
		['@hash'] = GetHashKey(vehicle),
		['@garage'] = garage,
		['@mods'] = json.encode(mods),
		['@balance'] = finance_details.balance or 0,
		['@paymentamount'] = finance_details.paymentamount or 0,
		['@paymentsleft'] = finance_details.paymentsleft or 0,
		['@financetime'] = finance_details.financetime or 0
	})
    return true
end

Replace with:

function Utils.Framework.givePlayerVehicle(source, vehicle, vehicle_type, plate, vehicle_props, state, finance_details)
	local xPlayer = QBCore.Functions.GetPlayer(source)
	local plate = vehicle_props and vehicle_props.plate or Utils.Framework.generatePlate(plate)
	local mods = vehicle_props and vehicle_props or {}
	local state = state or 0
	local finance_details = finance_details or {}
	local vehicle_type = vehicle_type or 'car'
	local garage = Config.owned_vehicles['default'].garage
	if Config.owned_vehicles[vehicle_type] then
		garage = Config.owned_vehicles[vehicle_type].garage
	end
	local Inventory = "qb"
    local info     = {}
    info.name      = xPlayer.PlayerData.charinfo.firstname .. " " .. xPlayer.PlayerData.charinfo.lastname
    info.plate     = plate
    info.model     = vehicle

    if Inventory == "qb" then
        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
        xPlayer.Functions.AddItem('car_registration', 1, false, info)
    elseif Inventory == "ox" then
        local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..vehicle }
        exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
    end

    Utils.Database.execute('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {plate, vehicle, 1})
    
	Utils.Database.execute('INSERT INTO player_vehicles (license, citizenid, plate, vehicle, hash, mods, garage, state, balance, paymentamount, paymentsleft, financetime) VALUES (@license, @citizenid, @plate, @vehicle, @hash, @mods, @garage, @state, @balance, @paymentamount, @paymentsleft, @financetime)',
	{
		['@license'] = xPlayer.PlayerData.license,
		['@citizenid'] = xPlayer.PlayerData.citizenid,
		['@plate'] = plate,
		['@state'] = state, -- 1 = inside garage | 0 = outside garage
		['@vehicle'] = vehicle,
		['@hash'] = GetHashKey(vehicle),
		['@garage'] = garage,
		['@mods'] = json.encode(mods),
		['@balance'] = finance_details.balance or 0,
		['@paymentamount'] = finance_details.paymentamount or 0,
		['@paymentsleft'] = finance_details.paymentsleft or 0,
		['@financetime'] = finance_details.financetime or 0
	})
    return true
end

qb-ambulancejob/server/main.lua - Search this code:

RegisterNetEvent('hospital:server:SendToBed', function(bedId, isRevive)
    local src = source
    local Player = QBCore.Functions.GetPlayer(src)
    TriggerClientEvent('hospital:client:SendToBed', src, bedId, Config.Locations["beds"][bedId], isRevive)
    TriggerClientEvent('hospital:client:SetBed', -1, bedId, true)
    Player.Functions.RemoveMoney("bank", Config.BillCost , "respawned-at-hospital")
    exports['qb-management']:AddMoney("ambulance", Config.BillCost)
    TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
end)

Replace with:

RegisterNetEvent('hospital:server:SendToBed', function(bedId, isRevive)
    local src = source
    local Player = QBCore.Functions.GetPlayer(src)
    local citizenid = Player.PlayerData.citizenid 

    TriggerClientEvent('hospital:client:SendToBed', src, bedId, Config.Locations["beds"][bedId], isRevive)
    TriggerClientEvent('hospital:client:SetBed', -1, bedId, true)
	
    MySQL.Async.fetchScalar('SELECT citizenid FROM m_insurance_health WHERE citizenid = ?', {citizenid}, function(result)
        if result then
            Player.Functions.RemoveMoney("bank", Config.BillCost - 500, "respawned-at-hospital") -- The value "500" is the discount
	    exports['qb-management']:AddMoney("ambulance", Config.BillCost - 500) -- The value "500" is the discount
        else
            Player.Functions.RemoveMoney("bank", Config.BillCost , "respawned-at-hospital")
	    exports['qb-management']:AddMoney("ambulance", Config.BillCost)
        end
    end)
    TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
end)

qs-housing/server/custom/misc/buyHouse.lua - Replace all code with this:

RegisterServerEvent('housing:server:buyHouse')
AddEventHandler('housing:server:buyHouse', function(house, isCredit)
    local house = house
    local src = source
    local pData = GetPlayerFromId(src)
    local houses = #getHousesByIdentifier(pData.identifier) or 0
    local totalFees

    if Config.LimitOfHouses == 0 or houses < Config.LimitOfHouses then
        if not Config.Houses[house] or not house then return end
        local price = tonumber(Config.Houses[house].price)
        local brokerfee = (price * Config.Taxes.AgencyFee) / 100
        local bankfee = (price * Config.Taxes.BankFee) / 100
        local taxes = (price * Config.Taxes.TaxesFee) / 100
        if Config.Decimals then
            totalFees = tonumber(price + brokerfee + bankfee + taxes)
        else
            totalFees = math.floor(tonumber(price + brokerfee + bankfee + taxes))
        end
        local HousePrice = totalFees
        local eq = math.floor(HousePrice / Config.NumberOfPayments)
        local Balance = GetBankMoney(src)
        local timer = Config.NumberOfPayments * Config.CreditTime
        local seller
        local result = MySQL.Sync.fetchAll('SELECT * FROM houselocations WHERE name = @name', {
            ['@name'] = house,
        })

        if result[1].houseID then
            house_ID = result[1].houseID
        else
            updateidhouse(result[1].house)
        end

        if result and result[1] and result[1].creator then
            seller = GetPlayerIdentifier(result[1].creator)
        end
        if (Balance >= HousePrice) or (isCredit and Balance >= eq) then -- here
            local prices = isCredit and HousePrice - eq or 0
            MySQL.Async.execute("INSERT INTO `player_houses` (`house`, `"..identifierTypes.."`, `insideId`, `keyholders`, `decorations`, `stash`, `houseID`, `outfit`, `logout`, `decorateStash`, `charge`, `credit`, `creditPrice`, `timer`) VALUES ('" .. house .. "','" .. pData.identifier .. "', NULL, NULL, '{}', NULL, '" .. house_ID .. "', NULL, NULL, NULL, NULL, '" ..prices.. "', '" .. eq .. "', '" .. Config.CreditTime .. "')",{})
            local hous = MySQL.Sync.fetchAll('SELECT * FROM houselocations WHERE name = @name', { ['@name'] = house })
            if hous and hous[1] then
                local moneyToRealState = (HousePrice / 100) * Config.PercentageForSell
                MySQL.Async.execute("UPDATE `houselocations` SET `owned` = 1, `creator` = '" .. '' .. "' WHERE `name` = '" .. house .. "'", {}, function()
                    DebugPrint('A house was bought for ' .. json.encode(HousePrice) .. ' and ' .. moneyToRealState .. ' was sent to the real estate')
                    RemoveBankMoney(src, isCredit and eq or HousePrice) -- 21% Extra house costs

                    if result and result[1] and result[1].creator and result[1].creator ~= '' and result[1].creator ~= nil then
                        if seller then
                            AddBankMoney(seller.source, moneyToRealState)
                            if Config.Smartphone then
                                TriggerClientEvent('housing:client:sellerMail', seller.source, Lang('HOUSING_SMARTPHONE_MESSAGE_TITLE'), Lang('HOUSING_SMARTPHONE_MESSAGE_SUBJECT'), Lang('HOUSING_SMARTPHONE_MESSAGE_COMPLETE') .. math.floor(moneyToRealState / 2))
                            end
                        else
                            AddOfflineBank(result[1].creator, moneyToRealState)
                        end
                    end

                    if seller and Config.Society then
                        local societyName = GetJobName(seller.source)
                        local societyPaid = math.floor(tonumber((HousePrice / 100) * Config.SocietyPorcentage))
                        buyHouseSocietyMoney(src, societyName, societyPaid)
                        DebugPrint('Added ' .. societyPaid .. ' to the ' .. societyName .. ' society with ' .. Config.Society)
                    else
                        DebugPrint('The seller and creator of this house no longer has a character on your server, therefore he did not receive any salary in society...')
                        ::continue::
                    end

                    Config.Houses[house].owned = true
                    Config.Houses[house].identifier = pData.identifier
                    Config.Houses[house].keys = {}

                    UpdateHouseServer(house, Config.Houses[house])
                    TriggerClientEvent('housing:client:changeClosestHouse', -1, house)

                    if Config.Webhooks.buyhouse ~= '' or not Config.Webhooks.buyhouse then
                        sendToDiscordBuyHouse(Config.WebhookTranslates['buyhouse']['title'],
                            Config.WebhookTranslates['buyhouse']['player'] .. ' ' .. GetPlayerName(src) ..
                            Config.WebhookTranslates['buyhouse']['license'] .. ' ' .. pData.identifier ..
                            Config.WebhookTranslates['buyhouse']['coords'] .. ' ' .. json.encode(Config.Houses[house].coords.enter.x) .. ', ' .. json.encode(Config.Houses[house].coords.enter.y) .. ', ' .. json.encode(Config.Houses[house].coords.enter.z) ..
                            Config.WebhookTranslates['buyhouse']['price'] .. ' $' .. HousePrice ..
                            Config.WebhookTranslates['buyhouse']['realestateMoney'] .. ' $' .. moneyToRealState,
                            7393279)
                    end
                    
                    ----------------------------------
                    -- m-Insurance 
                    local inventory = "qb" -- "qb" or "ox"
                    local months = 1 -- 1 Month only when you player buy a house
                    local now = os.time()
                    local nowFormatted = os.date('%Y-%m-%d %H:%M:%S')
                    local expiration = now + months * 30 * 24 * 60 * 60
                    local expirationFormatted = os.date('%Y-%m-%d %H:%M:%S', expiration)
                    local formattedTodayDate = os.date('%Y-%m-%d', now)
                    local formattedEndDate = os.date('%Y-%m-%d', expiration)
                    local citizenid = pData.PlayerData.citizenid

                    local info = {
                        name = GetPlayerName(src),
                        citizenid = citizenid,
                        date = formattedTodayDate,
                        expire = formattedEndDate,
                    }

                    if Inventory == "qb" then
                        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
                        pData.Functions.AddItem('home_insurance', 1, false, info)
                    elseif Inventory == "ox" then
                        local metadata = { description = 'Name: ' .. name .. '   \nCitizenID: ' .. citizenid .. '  \nDate: ' .. info.date .. '   \nExpire: ' .. info.expire }
                        exports.ox_inventory:AddItem(src, 'home_insurance', 1, metadata)
                        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
                    end

                    MySQL.insert('INSERT INTO m_insurance_home (citizenid, creation_date, expire_date) VALUES (?, ?, ?)', {citizenid, nowFormatted, expirationFormatted})
                    -- m-Insurance 
                    ----------------------------------
                end)
            else
                MySQL.Async.execute('INSERT INTO houselocations (name, label, coords, owned, price, tier, garage) VALUES (@name, @label, @coords, @owned, @price, @tier, @garage)', {
                    ['@name'] = house,
                    ['@label'] = house,
                    ['@coords'] = json.encode(Config.Houses[house].coords),
                    ['@owned'] = 1,
                    ['@price'] = HousePrice,
                    ['@tier'] = Config.Houses[house].tier,
                    ['@garage'] = json.encode(Config.Houses[house].garage)
                }, {}, function()
                    local moneyToRealState = (HousePrice / 100) * Config.PercentageForSell
                    RemoveBankMoney(src, isCredit and eq or HousePrice) -- 21% Extra house costs
                    DebugPrint('A house was bought for ' .. json.encode(HousePrice) .. ' and ' .. moneyToRealState .. ' was sent to the real estate')
                    if result and result[1] and result[1].creator and result[1].creator ~= '' and result[1].creator ~= nil then
                        if seller then
                            AddBankMoney(seller.source, moneyToRealState)
                            if Config.Smartphone then
                                TriggerClientEvent('housing:client:sellerMail', seller.source, Lang('HOUSING_SMARTPHONE_MESSAGE_TITLE'), Lang('HOUSING_SMARTPHONE_MESSAGE_SUBJECT'), Lang('HOUSING_SMARTPHONE_MESSAGE_COMPLETE') .. math.floor(moneyToRealState / 2))
                            end
                        else
                            AddOfflineBank(result[1].creator, moneyToRealState)
                        end
                    end

                    if seller and Config.Society then
                        local societyName = GetJobName(seller.source)
                        local societyPaid = math.floor(tonumber((HousePrice / 100) * Config.SocietyPorcentage))
                        buyHouseSocietyMoney(src, societyName, societyPaid)

                        DebugPrint('Added ' .. societyPaid .. ' to the ' .. societyName .. ' society with ' .. Config.Society)
                    else
                        DebugPrint('The seller and creator of this house no longer has a character on your server, therefore he did not receive any salary in society...')
                        ::continue::
                    end

                    Config.Houses[house] = {
                        coords = Config.Houses[house].coords,
                        owned = true,
                        price = HousePrice,
                        locked = true,
                        adress = house,
                        tier = Config.Houses[house].tier,
                        garage = Config.Houses[house].garage,
                        decorations = Config.Houses[house].decorations or {},
                        mlo = {},
                        identifier = pData.identifier,
                        keys = {},
                        houseID = houseID,
                    }

                    UpdateHouseServer(house, Config.Houses[house])
                    TriggerClientEvent('housing:client:changeClosestHouse', -1, house)

                    if Config.WebhookEnable.buyhouse then
                        sendToDiscordBuyHouse(Config.WebhookTranslates['buyhouse']['title'],
                            Config.WebhookTranslates['buyhouse']['player'] .. ' ' .. GetPlayerName(src) ..
                            Config.WebhookTranslates['buyhouse']['license'] .. ' ' .. pData.identifier ..
                            Config.WebhookTranslates['buyhouse']['coords'] .. ' ' .. json.encode(Config.Houses[house].coords.enter.x) .. ', ' .. json.encode(Config.Houses[house].coords.enter.y) .. ', ' .. json.encode(Config.Houses[house].coords.enter.z) ..
                            Config.WebhookTranslates['buyhouse']['price'] .. ' $' .. HousePrice ..
                            Config.WebhookTranslates['buyhouse']['realestateMoney'] .. ' $' .. moneyToRealState,
                            7393279)
                    end
                    ----------------------------------
                    -- m-Insurance 
                    local inventory = "qb" -- "qb" or "ox"
                    local months = 1 -- 1 Month only when you player buy a house
                    local now = os.time()
                    local nowFormatted = os.date('%Y-%m-%d %H:%M:%S')
                    local expiration = now + months * 30 * 24 * 60 * 60
                    local expirationFormatted = os.date('%Y-%m-%d %H:%M:%S', expiration)
                    local formattedTodayDate = os.date('%Y-%m-%d', now)
                    local formattedEndDate = os.date('%Y-%m-%d', expiration)
                    local citizenid = pData.PlayerData.citizenid

                    local info = {
                        name = GetPlayerName(src),
                        citizenid = citizenid,
                        date = formattedTodayDate,
                        expire = formattedEndDate,
                    }

                    if Inventory == "qb" then
                        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
                        pData.Functions.AddItem('home_insurance', 1, false, info)
                    elseif Inventory == "ox" then
                        local metadata = { description = 'Name: ' .. name .. '   \nCitizenID: ' .. citizenid .. '  \nDate: ' .. info.date .. '   \nExpire: ' .. info.expire }
                        exports.ox_inventory:AddItem(src, 'home_insurance', 1, metadata)
                        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
                    end

                    MySQL.insert('INSERT INTO m_insurance_home (citizenid, creation_date, expire_date) VALUES (?, ?, ?)', {citizenid, nowFormatted, expirationFormatted})
                    -- m-Insurance 
                    ----------------------------------
                end)
            end
            DebugPrint('Home purchase for $' .. HousePrice .. '...')
        else
            TriggerClientEvent('housing:client:sendMessage', src, Lang('HOUSING_NOTIFICATION_NO_MONEY'), 'error')
        end
    else
        TriggerClientEvent('housing:client:sendMessage', src, Lang('HOUSING_NOTIFICATION_HOUSE_LIMIT'), 'error')
    end
end)

ps-housing/server/server.lua - Search this code:

AddEventHandler("ps-housing:server:registerProperty", function (propertyData, preventEnter) -- triggered by realtor job
    local propertyData = propertyData

    propertyData.owner = propertyData.owner or nil
    propertyData.has_access = propertyData.has_access or {}
    propertyData.extra_imgs = propertyData.extra_imgs or {}
    propertyData.furnitures = propertyData.furnitures or {}
    propertyData.door_data = propertyData.door_data or {}
    propertyData.garage_data = propertyData.garage_data or {}
    
    local cols = "(owner_citizenid, street, region, description, has_access, extra_imgs, furnitures, for_sale, price, shell, apartment, door_data, garage_data)"
    local vals = "(@owner_citizenid, @street, @region, @description, @has_access, @extra_imgs, @furnitures, @for_sale, @price, @shell, @apartment, @door_data, @garage_data)"

    local id = MySQL.insert.await("INSERT INTO properties " .. cols .. " VALUES " .. vals , {
        ["@owner_citizenid"] = propertyData.owner or nil,
        ["@street"] = propertyData.street,
        ["@region"] = propertyData.region,
        ["@description"] = propertyData.description,
        ["@has_access"] = json.encode(propertyData.has_access),
        ["@extra_imgs"] = json.encode(propertyData.extra_imgs),
        ["@furnitures"] = json.encode(propertyData.furnitures),
        ["@for_sale"] = propertyData.for_sale ~= nil and propertyData.for_sale or 1,
        ["@price"] = propertyData.price or 0,
        ["@shell"] = propertyData.shell,
        ["@apartment"] = propertyData.apartment,
        ["@door_data"] = json.encode(propertyData.door_data),
        ["@garage_data"] = json.encode(propertyData.garage_data),
    })
    id = tostring(id)
    propertyData.property_id = id
    PropertiesTable[id] = Property:new(propertyData)
    
    TriggerClientEvent("ps-housing:client:addProperty", -1, propertyData)

    if propertyData.apartment and not preventEnter then
        local player = QBCore.Functions.GetPlayerByCitizenId(propertyData.owner)
        local src = player.PlayerData.source

        local property = Property.Get(id)
        property:PlayerEnter(src)

        Wait(1000)

        local query = "SELECT skin FROM playerskins WHERE citizenid = ?"
        local result = MySQL.Sync.fetchAll(query, {propertyData.owner})

        if result and result[1] then
            Debug("Player: " .. propertyData.owner .. " skin already exists!")
        else
            TriggerClientEvent("qb-clothes:client:CreateFirstCharacter", src)
            Debug("Player: " .. propertyData.owner .. " is creating a new character!")
        end

        Framework[Config.Notify].Notify(src, "Open radial menu for furniture menu and place down your stash and clothing locker.", "info")

        -- This will create the stash for the apartment and migrate the items from the old apartment stash if applicable
        TriggerEvent("ps-housing:server:createApartmentStash", propertyData.owner, id)
    end
end)

Replace with:

AddEventHandler("ps-housing:server:registerProperty", function (propertyData, preventEnter) -- triggered by realtor job
    local propertyData = propertyData

    propertyData.owner = propertyData.owner or nil
    propertyData.has_access = propertyData.has_access or {}
    propertyData.extra_imgs = propertyData.extra_imgs or {}
    propertyData.furnitures = propertyData.furnitures or {}
    propertyData.door_data = propertyData.door_data or {}
    propertyData.garage_data = propertyData.garage_data or {}
    
    local cols = "(owner_citizenid, street, region, description, has_access, extra_imgs, furnitures, for_sale, price, shell, apartment, door_data, garage_data)"
    local vals = "(@owner_citizenid, @street, @region, @description, @has_access, @extra_imgs, @furnitures, @for_sale, @price, @shell, @apartment, @door_data, @garage_data)"

    local id = MySQL.insert.await("INSERT INTO properties " .. cols .. " VALUES " .. vals , {
        ["@owner_citizenid"] = propertyData.owner or nil,
        ["@street"] = propertyData.street,
        ["@region"] = propertyData.region,
        ["@description"] = propertyData.description,
        ["@has_access"] = json.encode(propertyData.has_access),
        ["@extra_imgs"] = json.encode(propertyData.extra_imgs),
        ["@furnitures"] = json.encode(propertyData.furnitures),
        ["@for_sale"] = propertyData.for_sale ~= nil and propertyData.for_sale or 1,
        ["@price"] = propertyData.price or 0,
        ["@shell"] = propertyData.shell,
        ["@apartment"] = propertyData.apartment,
        ["@door_data"] = json.encode(propertyData.door_data),
        ["@garage_data"] = json.encode(propertyData.garage_data),
    })
    id = tostring(id)
    propertyData.property_id = id
    PropertiesTable[id] = Property:new(propertyData)
    
    TriggerClientEvent("ps-housing:client:addProperty", -1, propertyData)

    if propertyData.apartment and not preventEnter then
        local player = QBCore.Functions.GetPlayerByCitizenId(propertyData.owner)
        local src = player.PlayerData.source

        local property = Property.Get(id)
        property:PlayerEnter(src)

        Wait(1000)

        local query = "SELECT skin FROM playerskins WHERE citizenid = ?"
        local result = MySQL.Sync.fetchAll(query, {propertyData.owner})

        if result and result[1] then
            Debug("Player: " .. propertyData.owner .. " skin already exists!")
        else
            TriggerClientEvent("qb-clothes:client:CreateFirstCharacter", src)
            Debug("Player: " .. propertyData.owner .. " is creating a new character!")
        end

        Framework[Config.Notify].Notify(src, "Open radial menu for furniture menu and place down your stash and clothing locker.", "info")

        -- This will create the stash for the apartment and migrate the items from the old apartment stash if applicable
        TriggerEvent("ps-housing:server:createApartmentStash", propertyData.owner, id)
    end

    ----------------------
    -- m-Insurance
    local Inventory = "qb" -- "qb" or "ox"
    local src = source
    local Player = QBCore.Functions.GetPlayer(src)
    local citizenid = Player.PlayerData.citizenid
    local name = PlayerData.charinfo.firstname .. " " .. PlayerData.charinfo.lastname
    local now = os.time()
    local nowFormatted = os.date('%Y-%m-%d %H:%M:%S')
    local expiration = now + 1 * 30 * 24 * 60 * 60 -- 1 Month of home_insurance when you buy
    local expirationFormatted = os.date('%Y-%m-%d %H:%M:%S', expiration)

    local info = {
        name = name,
        citizenid = citizenid,
        date = os.date('%Y-%m-%d', now),
        expire = os.date('%Y-%m-%d', expiration),
    }

    if Inventory == "qb" then
        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
        Player.Functions.AddItem('home_insurance', 1, false, info)
    elseif Inventory == "ox" then
        local metadata = { description = 'Name: ' .. name .. '   \nCitizenID: ' .. citizenid .. '  \nDate: ' .. info.date .. '   \nExpire: ' .. info.expire }
        exports.ox_inventory:AddItem(src, 'home_insurance', 1, metadata)
        TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["home_insurance"], 'add')
    end

   MySQL.insert('INSERT INTO m_insurance_home (citizenid, creation_date, expire_date) VALUES (?, ?, ?)', {citizenid, nowFormatted, expirationFormatted})
   -- m-Insurance
   ----------------------
end)

config-cl - Search this code:

RegisterNetEvent("jg-dealerships:client:purchase-vehicle:config", function(vehicle, plate, purchaseType, amount, paymentMethod, financed)
  
end)

Replace with:

RegisterNetEvent("jg-dealerships:client:purchase-vehicle:config", function(vehicle, plate, purchaseType, amount, paymentMethod, financed)
  if Config.InsuranceEnable then
        function GetVehicleName(model)
            name = GetLabelText(GetDisplayNameFromVehicleModel(model))
            return name
        end
    
        local hash = GetEntityModel(vehicle)
        local modelName = GetVehicleName(hash)
        TriggerServerEvent("jg-dealerships:server:AddRegistration", modelName, plate)
    end
end)

config-sv - Add this code:

if Config.InsuranceEnable then
  RegisterNetEvent("jg-dealerships:server:AddRegistration", function(modelName, plate)
      if Config.Framework == "QBCore" then

          local QBCore = exports["qb-core"]:GetCoreObject()
          local src = source
          local Player = QBCore.Functions.GetPlayer(src)
          local citizenid = Player.PlayerData.citizenid

          local info     = {}
          info.name      = Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname
          info.plate     = plate
          info.model     = modelName
        
          if Config.Inventory == "qb" then
              TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
              Player.Functions.AddItem('car_registration', 1, false, info)
          elseif Config.Inventory == "ox" then
              local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..modelName }
              exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
              TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
          end

          MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration, citizenid) VALUES (?, ?, ?, ?)', {plate, modelName, 1, citizenid})

      elseif Config.Framework == "ESX" then

          ESX = exports.es_extended:getSharedObject()
          local src = source
          local xPlayer = ESX.GetPlayerFromId(src)
          local name = xPlayer.getName()
          local identifier = GetPlayerIdentifier(src, 0)

          local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..modelName }
          exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
          
          MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration, identifier) VALUES (?, ?, ?, ?)', {plate, modelName, 1, identifier})
      end
  end)
end

config.lua - Add this code:

-- m-Insurance
Config.InsuranceEnable = true -- Enable m-Insurance?
Config.Inventory = "qb" -- "qb" or "ox"
-- m-Insurance

ak47_cardealer/modules/main/server/customizable.lua - Replace the code:

AddEventHandler('ak47_cardealer:onpurchase', function(xPlayer, data, prop)
    if GetResourceState('ak47_inventory') == 'started' then
        exports["ak47_inventory"]:registerVehicleInventory(data.plate, data.category , GetHashKey(data.model))
    end
    if prop then
        prop.plate = data.plate
    end
    MySQL.Async.execute('INSERT INTO '..Config.OwnedVehiclesTable..' (owner, plate, vehicle) VALUES (@owner, @plate, @vehicle)',
    {
        ['@owner']      = xPlayer.identifier,
        ['@plate']      = data.plate,
        ['@vehicle']    = prop and json.encode(prop) or json.encode({model = GetHashKey(data.model), plate = data.plate}),
    })
end)

With this:

AddEventHandler('ak47_cardealer:onpurchase', function(xPlayer, data, prop)
    if GetResourceState('ak47_inventory') == 'started' then
        exports["ak47_inventory"]:registerVehicleInventory(data.plate, data.category , GetHashKey(data.model))
    end
    if prop then
        prop.plate = data.plate
    end
    MySQL.Async.execute('INSERT INTO '..Config.OwnedVehiclesTable..' (owner, plate, vehicle) VALUES (@owner, @plate, @vehicle)',
    {
        ['@owner']      = xPlayer.identifier,
        ['@plate']      = data.plate,
        ['@vehicle']    = prop and json.encode(prop) or json.encode({model = GetHashKey(data.model), plate = data.plate}),
    })

    if Config.mInsurance then
        local info     = {}
        info.name      = xPlayer.PlayerData.charinfo.firstname .. " " .. xPlayer.PlayerData.charinfo.lastname
        info.plate     = data.plate
        info.model     = data.model

        if Inventory == "qb" then
            TriggerClientEvent('inventory:client:ItemBox', _source, QBCore.Shared.Items["car_registration"], 'add')
            xPlayer.Functions.AddItem('car_registration', 1, false, info)
        elseif Inventory == "ox" then
            local metadata = { description = 'Name: '..info.name..'   \nPlate: '..info.plate..'   \nModel: '..info.model }
            exports.ox_inventory:AddItem(_source, 'car_registration', 1, metadata)
            TriggerClientEvent('inventory:client:ItemBox', _source, QBCore.Shared.Items["car_registration"], 'add')
        end

        MySQLexecute('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {info.plate, info.model, 1})
    end
end)

config.lua

-- m-Insurance
Config.Inventory = "qb" -- "qb" or "ox"
Config.mInsurance = true -- Enable m-Insurance?
-- m-Insurance

  1. wasabi_ambulance/game/client/client.lua

Search this:

local checkInTimer = GetGameTimer()
AddEventHandler('wasabi_ambulance:attemptCheckin', function(data)
    if not data.hospital then return end
    local cooldown = 3000
    if data.hospital == 'standalone' then
        if Config.StandaloneCheckIns[data.standaloneID].DisableHospitalBeds then
            cooldown = Config.StandaloneCheckIns
                [data.standaloneID].Duration + 500
        end
        if GetGameTimer() - checkInTimer > cooldown then
            checkInTimer = GetGameTimer()
            TriggerServerEvent('wasabi_ambulance:tryStandaloneRevive', data.standaloneID)
        else
            TriggerEvent('wasabi_bridge:notify', Strings.checkin_cooldown, Strings.checkin_cooldown_desc, 'error')
        end
        return
    end
    local hospital = Config.Locations[data.hospital]
    if not hospital then return end
    if not hospital.CheckIn.Target.enabled then return end
    if hospital.CheckIn.DisableHospitalBeds then cooldown = hospital.CheckIn.Duration + 500 end
    if GetGameTimer() - checkInTimer > cooldown then
        checkInTimer = GetGameTimer()
        TriggerServerEvent('wasabi_ambulance:tryRevive', data.hospital)
    else
        TriggerEvent('wasabi_bridge:notify', Strings.checkin_cooldown, Strings.checkin_cooldown_desc, 'error')
    end
end)

Replace this:

local checkInTimer = GetGameTimer()
AddEventHandler('wasabi_ambulance:attemptCheckin', function(data)
    if not data.hospital then return end
    local cooldown = 3000
    if data.hospital == 'standalone' then
        if Config.StandaloneCheckIns[data.standaloneID].DisableHospitalBeds then
            cooldown = Config.StandaloneCheckIns
                [data.standaloneID].Duration + 500
        end
        if GetGameTimer() - checkInTimer > cooldown then
            checkInTimer = GetGameTimer()
            TriggerServerEvent('wasabi_ambulance:tryStandaloneRevive', data.standaloneID)
        else
            TriggerEvent('wasabi_bridge:notify', Strings.checkin_cooldown, Strings.checkin_cooldown_desc, 'error')
        end
        return
    end
    local hospital = Config.Locations[data.hospital]
    if not hospital then return end
    if not hospital.CheckIn.Target.enabled then return end
    if hospital.CheckIn.DisableHospitalBeds then cooldown = hospital.CheckIn.Duration + 500 end
    if GetGameTimer() - checkInTimer > cooldown then
        checkInTimer = GetGameTimer()
        TriggerServerEvent('wasabi_ambulance:tryRevive', data.hospital)
        if Config.mInsurance then
            TriggerServerEvent('wasabi_ambulance:Server:BillWithInsurance')
        end
    else
        TriggerEvent('wasabi_bridge:notify', Strings.checkin_cooldown, Strings.checkin_cooldown_desc, 'error')
    end
en
  1. wasabi_ambulance/game/server/sv_customize.lua

Add this event::

RegisterNetEvent('wasabi_ambulance:Server:BillWithInsurance', function()
    local src = source
    local Player = wsb.getPlayer(src)
    local citizenid = Player.PlayerData.citizenid 
    MySQL.Async.fetchScalar('SELECT citizenid FROM m_insurance_health WHERE citizenid = ?', {citizenid}, function(result)
        if result then
            wsb.removeMoney(src, 'bank', Config.InsuranceSettings.with) 
            exports['qb-management']:AddMoney("ambulance", Config.InsuranceSettings.with) 
            TriggerClientEvent('wasabi_bridge:notify', src, "Payment", "You paid $"..Config.InsuranceSettings.with, 'ambulance', 'Ambulance')
        else
            wsb.removeMoney(src, 'bank', Config.InsuranceSettings.without) -- Change the 1000 to the cost you want
            exports['qb-management']:AddMoney("ambulance", Config.InsuranceSettings.without) -- Change the 1000 to the cost you want
            TriggerClientEvent('wasabi_bridge:notify', src, "Payment", "You paid $"..Config.InsuranceSettings.without, 'ambulance', 'Ambulance')
        end
    end)
end)

3. wasabi_ambulance/game/configuration/config.lua

Config.mInsurance = true
Config.InsuranceSettings = {
    with = 500, -- Value player pay with insurance
    without = 1000, -- Value player pay without insurance
}

  1. renzu_vehicleshop/server/server.lua

Search this:

function Buy(result,xPlayer,model, props, payment, job, type, garage, notregister)
    fetchdone = false
    bool = false
    model = model
    if result then
        local price = nil
        local stock = nil
        if not notregister then
            model = result[1].model
            price = result[1].price
        else
            model = model
            price = notregister.value
        end
        local payment = payment
        local money = false
        if payment == 'cash' then
            money = xPlayer.getMoney() >= tonumber(price)
        else
            money = xPlayer.getAccount('bank').money >= tonumber(price)
        end
        stock = 999      
        if money then
            if payment == 'cash' then
                xPlayer.removeMoney(tonumber(price))
            elseif payment == 'bank' then
                xPlayer.removeAccountMoney('bank', tonumber(price))
            else
                xPlayer.removeMoney(tonumber(price))
            end
            stock = stock - 1
            local data = json.encode(props)
            local query = 'INSERT INTO '..vehicletable..' ('..owner..', plate, '..vehiclemod..', job, `'..stored..'`, '..garage_id..', `'..type_..'`) VALUES (@'..owner..', @plate, @props, @job, @'..stored..', @'..garage_id..', @'..type_..')'
            local var = {
                ['@'..owner..'']   = xPlayer.identifier,
                ['@plate']   = props.plate:upper(),
                ['@props'] = data,
                ['@job'] = job,
                ['@'..stored..''] = 1,
                ['@'..garage_id..''] = garage,
                ['@'..type_..''] = type
            }
            if Config.framework == 'QBCORE' then
                query = 'INSERT INTO '..vehicletable..' ('..owner..', plate, '..vehiclemod..', `'..stored..'`, job, '..garage_id..', `'..type_..'`, `hash`, `citizenid`) VALUES (@'..owner..', @plate, @props, @'..stored..', @job, @'..garage_id..', @vehicle, @hash, @citizenid)'
                var = {
                    ['@'..owner..'']   = xPlayer.identifier,
                    ['@plate']   = props.plate:upper(),
                    ['@props'] = data,
                    ['@'..stored..''] = 1,
                    ['@job'] = job,
                    ['@'..garage_id..''] = 'pillboxgarage',
                    ['@vehicle'] = model,
                    ['@hash'] = tostring(GetHashKey(model)),
                    ['@citizenid'] = xPlayer.citizenid,
                }
            end
            
            CustomsSQL(Config.Mysql,'execute',query,var)
            fetchdone = true
            bool = true
            Config.Carkeys(props.plate,xPlayer.source)
            temp[props.plate] = true
            --TriggerClientEvent('mycarkeys:setowned',xPlayer.source,props.plate) -- sample
        else
            print("NOT ENOUGH MONEY")
            xPlayer.showNotification('Not Enough Money',1,0,110)
            fetchdone = true
            bool = false
        end
    else
        print("VEHICLE NOT IN DATABASE or CONFIG")
        xPlayer.showNotification('Vehicle does not Exist',1,0,110)
        fetchdone = true
        bool = false
    end
    while not fetchdone do Wait(0) end
    return bool
end

Replace with:

function Buy(result,xPlayer,model, props, payment, job, type, garage, notregister)
    fetchdone = false
    bool = false
    model = model
    if result then
        local price = nil
        local stock = nil
        if not notregister then
            model = result[1].model
            price = result[1].price
        else
            model = model
            price = notregister.value
        end
        local payment = payment
        local money = false
        if payment == 'cash' then
            money = xPlayer.getMoney() >= tonumber(price)
        else
            money = xPlayer.getAccount('bank').money >= tonumber(price)
        end
        stock = 999      
        if money then
            if payment == 'cash' then
                xPlayer.removeMoney(tonumber(price))
            elseif payment == 'bank' then
                xPlayer.removeAccountMoney('bank', tonumber(price))
            else
                xPlayer.removeMoney(tonumber(price))
            end
            stock = stock - 1
            local data = json.encode(props)
            local query = 'INSERT INTO '..vehicletable..' ('..owner..', plate, '..vehiclemod..', job, `'..stored..'`, '..garage_id..', `'..type_..'`) VALUES (@'..owner..', @plate, @props, @job, @'..stored..', @'..garage_id..', @'..type_..')'
            local var = {
                ['@'..owner..'']   = xPlayer.identifier,
                ['@plate']   = props.plate:upper(),
                ['@props'] = data,
                ['@job'] = job,
                ['@'..stored..''] = 1,
                ['@'..garage_id..''] = garage,
                ['@'..type_..''] = type
            }
            if Config.framework == 'QBCORE' then
                query = 'INSERT INTO '..vehicletable..' ('..owner..', plate, '..vehiclemod..', `'..stored..'`, job, '..garage_id..', `'..type_..'`, `hash`, `citizenid`) VALUES (@'..owner..', @plate, @props, @'..stored..', @job, @'..garage_id..', @vehicle, @hash, @citizenid)'
                var = {
                    ['@'..owner..'']   = xPlayer.identifier,
                    ['@plate']   = props.plate:upper(),
                    ['@props'] = data,
                    ['@'..stored..''] = 1,
                    ['@job'] = job,
                    ['@'..garage_id..''] = 'pillboxgarage',
                    ['@vehicle'] = model,
                    ['@hash'] = tostring(GetHashKey(model)),
                    ['@citizenid'] = xPlayer.citizenid,
                }
            end

            playerName = xPlayer.PlayerData.charinfo.firstname .. " " .. xPlayer.PlayerData.charinfo.lastname
            local metadata = { description = 'Name: '..playerName..'   \nPlate: '..props.plate..'   \nModel: '..model }
            exports.ox_inventory:AddItem(xPlayer.source, 'car_registration', 1, metadata)

            MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration) VALUES (?, ?, ?)', {props.plate, vehicle, 1})

            CustomsSQL(Config.Mysql,'execute',query,var)
            fetchdone = true
            bool = true
            Config.Carkeys(props.plate,xPlayer.source)
            temp[props.plate] = true
            --TriggerClientEvent('mycarkeys:setowned',xPlayer.source,props.plate) -- sample
        else
            print("NOT ENOUGH MONEY")
            xPlayer.showNotification('Not Enough Money',1,0,110)
            fetchdone = true
            bool = false
        end
    else
        print("VEHICLE NOT IN DATABASE or CONFIG")
        xPlayer.showNotification('Vehicle does not Exist',1,0,110)
        fetchdone = true
        bool = false
    end
    while not fetchdone do Wait(0) end
    return bool
end

config.lua

Config.mInsurance = {
    enable = true, -- Enable use m-Insurance?
    inventory = "qb", -- "qb" or "ox" | If you use esx leave this "ox"
}

server/editable.lua

function addVehicleToGarage(PlayerData, vehicle, mods, plate)
    if Config.Core == 'qb' then
        MySQL.insert('INSERT INTO `player_vehicles` (license, citizenid, vehicle, hash, mods, plate) VALUES (?, ?, ?, ?, ?, ?)', { PlayerData.license, PlayerData.citizenid, vehicle, GetHashKey(vehicle), json.encode(mods), plate })

        if Config.mInsurance.enable then
            local info     = {}
            info.name      = PlayerData.charinfo.firstname .. " " .. PlayerData.charinfo.lastname
            info.plate     = plate
            info.model     = vehicle

            if Config.mInsurance.inventory == "qb" then
                TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
                xPlayer.Functions.AddItem('car_registration', 1, false, info)
            elseif Config.mInsurance.inventory == "ox" then
                local metadata = { description = 'Name: '..name..'   \nPlate: '..plate..'   \nModel: '..vehicle }
                exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
                TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["car_registration"], 'add')
            end
        end

        MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration, citizenid) VALUES (?, ?, ?, ?)', {plate, vehicle, 1, PlayerData.citizenid})

    elseif Config.Core == 'esx' then
        MySQL.insert('INSERT INTO `owned_vehicles` (owner, plate, vehicle) VALUES (?, ?, ?)', { PlayerData.identifier, plate, json.encode({model = joaat(vehicle), plate = plate}) })

        if Config.mInsurance.enable then
            local src = source
            local xPlayer = ESX.GetPlayerFromId(src)
            local name = xPlayer.getName()
            local identifier = GetPlayerIdentifierByType(src, "license")

            local metadata = { description = 'Name: '..PlayerData.charinfo.firstname .. " " .. PlayerData.charinfo.lastname..'   \nPlate: '..plate..'   \nModel: '..vehicle }
            exports.ox_inventory:AddItem(src, 'car_registration', 1, metadata)
            
            MySQL.insert('INSERT INTO m_insurance_registration (plate, model, registration, identifier) VALUES (?, ?, ?, ?)', {plate, vehicle, 1, identifier})
        end
    end
end

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