Functions
local QBCore = exports[Config.Core]:GetCoreObject()
RegisterNetEvent('m-GopostalHeist:Client:Notify')
AddEventHandler("m-GopostalHeist:Client:Notify", function(msg,type,time)
Notify(msg,type,time)
end)
function Notify(msg, type, time)
if Config.Notify == "standalone" then
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(msg)
EndTextCommandThefeedPostTicker(true, true)
elseif Config.Notify == "qb" then
QBCore.Functions.Notify(msg, type, time)
elseif Config.Notify == "okok" then
exports['okokNotify']:Alert('Radar', msg, 5000, type, true)
elseif Config.Notify == "ox" then
lib.notify({ title = 'Heist', description = msg, type = type })
end
end
function AlertCops()
if Config.PoliceSettings.Dispatch == 'ps-dispatch' then
local coords = GetEntityCoords(PlayerPedId())
exports["ps-dispatch"]:CustomAlert({
coords = coords,
message = "Go-Postal Robbery",
dispatchCode = "10-31",
description = "Robbery",
radius = 1.0,
sprite = 108,
color = 1,
scale = 0.7,
length = 3,
})
elseif Config.PoliceSettings.Dispatch == 'cd_dispatch' then
local data = exports['cd_dispatch']:GetPlayerInfo()
TriggerServerEvent('cd_dispatch:AddNotification', {
job_table = {'police'},
coords = data.coords,
title = '10-12 - Go-Postal Robbery',
message = 'A '..data.sex..' robbing a bank at '..data.street,
flash = 0,
unique_id = tostring(math.random(0000000,9999999)),
blip = { sprite = 108, scale = 0.7, colour = 1, flashes = false, text = 'Go-Postal Robbery', time = (3*60*1000), sound = 1, }
})
elseif Config.PoliceSettings.Dispatch == 'qs-dispatch' then
local pCoords = GetEntityCoords(PlayerPedId())
TriggerServerEvent('qs-dispatch:server:CreateDiapatchCall', {
job = 'police',
callLocation = pCoords,
callCode = {code = '911 - Go-Postal Robbery', snippet = '10-10 Go-Postal Robbery'},
message = 'possibly committing a crime',
flashes = 'Boolean',
image = 'URL.png',
blip = {
sprite = 110,
scale = 1.5,
colour = 1,
flashes = true,
text = '10-10 Go-Postal Robbery',
time = (6*60*1000),-- 6 minutes
}
})
end
end
function OpenDoors(doorName)
if Config.Doorlock == "qb-doorlock" then
TriggerServerEvent('qb-doorlock:server:updateState', doorName, false, false, false, true, false, false)
end
end
function HackingMinigame(callback)
if Config.MinigameType == "ps-ui" then
exports['ps-ui']:Circle(function(success)
if success then
callback(success)
else
Notify(Language["Notification"].minigameFailed, "error", 5000)
end
end, 2, 20)
elseif Config.MinigameType == "bl_ui" then
local success = exports.bl_ui:CircleProgress(1, 20)
if success then
callback(success)
else
Notify(Language["Notification"].minigameFailed, "error", 5000)
end
elseif Config.MinigameType == "ox_lib" then
local success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'})
if success then
callback(success)
else
Notify(Language["Notification"].minigameFailed, "error", 5000)
end
end
end
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