đī¸Config
Config = {}
Config.Core = {
Name = "qb-core", -- Your core name
CoreEvent = "QBCore", -- Core ( For Events )
Menu = "qb-menu", -- Your qb-menu name
Target = "qb-target", -- "qb-target" or "ox_target" | You can change to other on client/c_utils.lua
Fuel = "LegacyFuel", -- Your fuel
InvLink = "ps-inventory/html/images/", -- Your inventory
}
Config.Webhooks = {
General = "",
Crafting = "",
SellingDrugs = "",
GetBoxes = "",
}
Config.GangsAvailable = { "ballas", "vagos", "triads", "aztecas", "lostmc", "altruists", "marabunta", "families"} -- All Gangs
Config.Reputation = {
Warehouse = { min = 5, max = 10}, -- How much reputation gang earn after stealing the warehouse
}
Config.EnableWarehouses = true -- Enable steal warehouses?
Config.Minigame = { -- This is the minigame when you go steal the warehouse | https://github.com/Project-Sloth/ps-ui
NumberOfCircles = 2,
MS = 20,
}
Config.Cooldown = 1 -- Cooldown to steal warehouses | 1 = 1 minute
Config.CallCops = true -- Call cops when people steal warehouse?
Config.NeedCops = false -- Need cops online to steal warehouses?
Config.Amount = 2 -- Amount of cops need online to steal warehouses
Config.PoliceJobs = { -- List of your police jobs
"police",
"lspd"
}
Config.WarehouseAlert = "gangs" -- "all" or "gangs" | all = All players received alert about stealing warehouse
Config.Warehouses = { -- Warehouses
[1] = {
Name = "Location 01", -- Name of warehouse
Position = { x = 2455.81, y = 1593.57, z = 33.04 }, -- Location of warehouse
Blip = { enable = true, name = "Warehouse 01", scale = 0.8, sprite = 437}, -- Blip of warehouse
Stealable = true, -- dont touch
Time = 5000, -- Time of progressbar to robbing the drugs
RewardQty = { Min = 2, Max = 25, }, -- Amount of one drug of Rewards
Rewards = { -- Rewards after stealing the warehouse
'weed-bad-ql',
'weed-med-ql',
'meth-bad-ql',
'meth-med-ql',
'coke-bad-ql',
'coke-med-ql',
}
},
[2] = {
Name = "Location 02", -- Name of warehouse
Position = { x = 1208.61, y = 1855.34, z = 78.91 }, -- Location of warehouse
Blip = { enable = true, name = "Warehouse 02", scale = 0.8, sprite = 437}, -- Blip of warehouse
Stealable = true, -- dont touch
Time = 5000, -- Time of progressbar to robbing the drugs
RewardQty = { Min = 2, Max = 25, }, -- Amount of one drug of Rewards
Rewards = { -- Rewards after stealing the warehouse
'weed-bad-ql',
'weed-med-ql',
'meth-bad-ql',
'meth-med-ql',
'coke-bad-ql',
'coke-med-ql',
}
},
[3] = {
Name = "Location 03", -- Name of warehouse
Position = { x = 1710.84, y = 4760.08, z = 42.04 }, -- Location of warehouse
Blip = { enable = true, name = "Warehouse 03", scale = 0.8, sprite = 437}, -- Blip of warehouse
Stealable = true, -- dont touch
Time = 5000, -- Time of progressbar to robbing the drugs
RewardQty = { Min = 2, Max = 25, }, -- Amount of one drug of Rewards
Rewards = { -- Rewards after stealing the warehouse
'weed-bad-ql',
'weed-med-ql',
'meth-bad-ql',
'meth-med-ql',
'coke-bad-ql',
'coke-med-ql',
}
}
}
Config.SettingsSelling = {
Enable = true, -- Enable drug selling?
Item = "drugsphone", -- Item need to start selling
NeedCops = false, -- Need cops online to sell drugs?
Amount = 2, -- Amount of police online
CopsJobs = {"police", "lspd"}, -- Your police jobs
Cooldown = 30000, -- 30 Seconds
RewardType = {
type = "cash", -- "cash" or "blackmoney" or "blackmoneyitem"
-- item = "dirtymoney" If you use type = "blackmoneyitem" to use with item
-- item = "blackmoney" if you use general blackmoney
item = "dirtymoney",
},
Time = {
min = 21, -- 21 PM ( Night )
max = 10, -- 10 AM ( Day )
},
PedsSelling = { -- List of possible npc's spawn
"g_m_y_ballaorig_01",
"g_m_y_mexgoon_02",
"g_m_importexport_01"
},
Talks = { -- List of possible talks of the npc
"Hey bro, do you have some drugs?",
"Hey g, give me drugs!",
"I want some drugs.."
},
Locations = {
[1] = {
coords = vector3(101.55, -1937.33, 20.8), -- Location to sell drugs
gang = "ballas", -- Gang available to sell drugs on location above
radius = 20, -- Radius on location to sell drugs
drugs = { -- Drugs, amount and pricer available on this coords
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[2] = {
coords = vector3(-640.77, -1218.17, 11.63),
gang = "triads",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[3] = {
coords = vector3(342.75, -1999.15, 23.17),
gang = "vagos",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[4] = {
coords = vector3(479.27, -1518.07, 29.29),
gang = "aztecas",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[5] = {
coords = vector3(88.63, 3615.28, 39.92),
gang = "lostmc",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[6] = {
coords = vector3(-1095.13, 4939.47, 218.12),
gang = "altruists",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[7] = {
coords = vector3(1255.57, -1591.62, 52.89),
gang = "marabunta",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
[8] = {
coords = vector3(-174.96, -1637.08, 33.36),
gang = "families",
radius = 20,
drugs = {
[1] = {item = "weed-bad-ql", amount = math.random(1,3), price = math.random(10,30)},
[2] = {item = "weed-med-ql", amount = math.random(2,4), price = math.random(18,47)},
}
},
},
}
Config.BoxDrugs = {
Item = "boxdrugsdevice", -- Item need to spawn the prop
Prop = "prop_drug_package", -- Prop spawn
Cooldown = 10, -- 10 Minutes cooldown for using again the device
Time = 5, -- When use the item, people have 5 minutes to find the box and get the drugs
Locations = { -- Possible locations
vector3(1644.9, -1889.22, 107.56),
vector3(3011.87, 529.57, 4.26),
vector3(2126.56, 2181.03, 106.76),
vector3(844.75, 2124.85, 52.32),
vector3(436.51, 2997.66, 41.28),
vector3(-1507.42, 2664.81, 3.58),
},
DropList = { -- Drop list when you get the box
[1] = { item = 'weed-bad-ql', amount = math.random(15,25)},
[2] = { item = 'weed-med-ql', amount = math.random(10,20)},
}
}
Config.NPC = { -- This is the npc's for garages
[1] = {type = 4, hash= GetHashKey("g_m_y_ballaorig_01"), x = -0.22, y = -1827.47, z = 24.26, h = 232.53}, -- Ballas Ped
[2] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = -642.32, y = -1226.07, z = 10.12, h = 305.52}, -- Triads Ped
[3] = {type = 4, hash= GetHashKey("g_m_y_mexgoon_02"), x = 339.28, y = -1990.58, z = 22.81, h = 230.55}, -- Vagos Ped
[4] = {type = 4, hash= GetHashKey("g_m_y_korean_02"), x = 486.84, y = -1527.78, z = 28.29, h = 52.67}, -- Aztecas Ped
[5] = {type = 4, hash= GetHashKey("g_m_y_lost_01"), x = 93.45, y = 3614.07, z = 39.01, h = 58.82}, -- Lost Mc Ped
[6] = {type = 4, hash= GetHashKey("mp_m_exarmy_01"), x = -1100.22, y = 4943.49, z = 217.37, h = 249.83}, -- Altruists Ped
[7] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = 1252.45, y = -1582.77, z = 53.55, h = 214.90}, -- Marabunta Ped
[8] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = -172.12, y = -1637.09, z = 32.44, h = 87.94}, -- Families Ped
}
Config.Blips = {
[1] = {enable = true, x = -2.45, y = -1811.15, z = 29.15, sprite = 57, display = 4, scale = 2.0, colour = 7, name = "Ballas Gang"},
[2] = {enable = true, x = -653.54, y = -1229.6, z = 11.55, sprite = 57, display = 4, scale = 2.0, colour = 22, name = "Triads Gang"},
[3] = {enable = true, x = 326.36, y = -2000.35, z = 24.21, sprite = 57, display = 4, scale = 2.0, colour = 46, name = "Vagos Gang"},
[4] = {enable = true, x = 495.64, y = -1527.97, z = 29.29, sprite = 57, display = 4, scale = 2.0, colour = 10, name = "Aztecas Gang"},
[5] = {enable = true, x = 101.72, y = 3619.37, z = 40.49, sprite = 57, display = 4, scale = 2.0, colour = 40, name = "Lost MC Gang"},
[6] = {enable = true, x = -1105.43, y = 4942.61, z = 218.35, sprite = 57, display = 4, scale = 2.0, colour = 62, name = "Altruists Gang"},
[7] = {enable = true, x = 1250.3, y = -1580.79, z = 54.55, sprite = 57, display = 4, scale = 2.0, colour = 41, name = "Marabunta Gang"},
[8] = {enable = true, x = -162.71, y = -1613.08, z = 33.65, sprite = 57, display = 4, scale = 2.0, colour = 21, name = "Families Gang"},
}
Config.Gangs = {
["ballas"] = {
{
gang = "ballas", -- Necessary gang
stash = vector3(-2.45, -1811.15, 29.15), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Ballas", -- Name of stash
garage = vector3(-0.22, -1827.47, 25.26), -- Location to list of vehicles
spawn = vector4(3.07, -1829.5, 25.0, 139.33), -- Location where vehile spawns
colors = { 145, 0 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["triads"] = {
{
gang = "triads", -- Necessary gang
stash = vector3(-653.54, -1229.6, 11.55), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Triads", -- Name of stash
garage = vector3(-642.32, -1226.07, 10.12), -- Location to list of vehicles
spawn = vector4(-640.09, -1224.15, 11.42, 305.01), -- Location where vehile spawns
colors = { 140, 144 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["vagos"] = {
{
gang = "vagos", -- Necessary gang
stash = vector3(326.36, -2000.35, 24.21), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Vagos", -- Name of stash
garage = vector3(339.28, -1990.58, 22.81), -- Location to list of vehicles
spawn = vector4(348.07, -1993.38, 24.06, 329.41), -- Location where vehile spawns
colors = { 89, 89 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["aztecas"] = {
{
gang = "aztecas", -- Necessary gang
stash = vector3(495.64, -1527.97, 29.29), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Aztecas", -- Name of stash
garage = vector3(486.84, -1527.78, 28.29), -- Location to list of vehicles
spawn = vector4(482.54, -1526.31, 29.3, 17.42), -- Location where vehile spawns
colors = { 2, 2 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["lostmc"] = {
{
gang = "lostmc", -- Necessary gang
stash = vector3(101.72, 3619.37, 40.49), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_LostMC", -- Name of stash
garage = vector3(93.45, 3614.07, 39.01), -- Location to list of vehicles
spawn = vector4(92.97, 3621.92, 40.01, 94.44), -- Location where vehile spawns
colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["altruists"] = {
{
gang = "altruists", -- Necessary gang
stash = vector3(-1105.43, 4942.61, 218.35), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Altruists", -- Name of stash
garage = vector3(-1100.22, 4943.49, 218.37), -- Location to list of vehicles
spawn = vector4(-1093.41, 4942.85, 218.33, 159.32), -- Location where vehile spawns
colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["marabunta"] = {
{
gang = "marabunta", -- Necessary gang
stash = vector3(1250.3, -1580.79, 54.55), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Marabunta", -- Name of stash
garage = vector3(1252.45, -1582.77, 53.55), -- Location to list of vehicles
spawn = vector4(1260.0, -1594.39, 53.06, 127.4), -- Location where vehile spawns
colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
["families"] = {
{
gang = "families", -- Necessary gang
stash = vector3(-162.71, -1613.08, 33.65), -- Location of stash
weight = 500000, -- Weight of stash
slots = 35, -- Slots of stash
name = "Stash_Families", -- Name of stash
garage = vector3(-172.12, -1637.09, 32.44), -- Location to list of vehicles
spawn = vector4(-175.94, -1635.15, 33.37, 25.63), -- Location where vehile spawns
colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
vehicles = { -- Vehicle available
sanchez = "Sanchez",
chino2 = "Chino2",
},
},
},
}
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
--ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.CraftingLocations = {
['BallasLocation'] = {
location = vector3(4.3, -1816.21, 29.15), -- Location to Craft the CircleZone for qb-target
gang = "ballas", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 42,
},
},
},
}
},
['TriadsLocation'] = {
location = vector3(-647.58, -1225.24, 11.55), -- Location to Craft the CircleZone for qb-target
gang = "triads", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['VagosLocation'] = {
location = vector3(326.78, -1996.27, 24.21), -- Location to Craft the CircleZone for qb-target
gang = "vagos", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['AztecasLocation'] = {
location = vector3(492.82, -1528.38, 29.29), -- Location to Craft the CircleZone for qb-target
gang = "aztecas", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['LostmcLocation'] = {
location = vector3(107.72, 3611.58, 40.51), -- Location to Craft the CircleZone for qb-target
gang = "lostmc", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['AltruistsLocation'] = {
location = vector3(-1107.68, 4947.98, 218.35), -- Location to Craft the CircleZone for qb-target
gang = "altruists", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['MarabuntaLocation'] = {
location = vector3(1247.23, -1576.35, 58.35), -- Location to Craft the CircleZone for qb-target
gang = "marabunta", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
['FamiliesLocation'] = {
location = vector3(1247.23, -1576.35, 58.35), -- Location to Craft the CircleZone for qb-target
gang = "families", -- Job required to craft at this location (set to nil if no job required)
items = {
['lockpick'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Lockpick', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
['screwdriverset'] = { -- Name of Item to Craft
amount = 1, -- Amount of Item to Give to the Player
name = 'Screwdriver Set', -- Name of Item to Display on the UI
materialsNeeded = { -- Materials Needed to Craft Item
[1] = {
item = 'metalscrap', -- Name of Item Needed
name = 'Metal Scrap', -- Label of Item Needed
amount = 20, -- Amount of Item Needed
},
[2] = {
item = 'plastic',
name = 'Plastic', -- Label of Item Needed
amount = 32,
},
},
},
}
},
}
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