đī¸Config
Config = {}
Config.Notify = "ox" -- Choose between "okok" or "ox" ( open code on config_functions.lua )
Config.VehicleKeys = "none" -- "qs" or "renewed" or "none" ( open code on config_functions.lua )
Config.Fuel = "LegacyFuel" -- "LegacyFuel" or "okokFuel" or "ox_fuel" or "ti_fuel" or "qs-fuel" ( open code on config_functions.lua )
Config.StartMission = {
pedSettings = { coords = vector3(1196.88, -3253.59, 7.1), heading = 91.16, model = "s_m_m_dockwork_01" }
}
Config.Blip = {
location = vector3(1196.88, -3253.59, 7.1),
enable = true,
sprite = 408,
colour = 2,
scale = 0.8,
name = "Trucker"
}
Config.Locations = {
["GeneralDeliveries"] = { -- Type of deliver, don't toucht it
levelNeed = 1, -- Level need to do
label = "General Deliveries",
image = "https://i.imgur.com/5a7RLOp.png",
averagePayout = { min = 17, max = 105}, -- Average payment for each delivery
averangeExp = {min = 2, max = 15 }, -- Average exp earn for each delivery
spawnPoint = {
coords = vector3(1177.83, -3251.61, 6.03), -- Coords where trucker is gona spawn
heading = 92.36, -- Heading where trucker is gona spawn
truck = "phantom", -- Model of truck
trailers = {
"trailers2", -- We recommend use only this one because is the only the back doors open if you gona use Config.IllegalAssault
},
},
getMerchandise = {
[1] = { coords = vector3(922.94, -2439.58, 28.47) },
[2] = { coords = vector3(937.92, -2441.06, 28.47) },
[3] = { coords = vector3(1089.44, -2289.76, 30.16) },
[4] = { coords = vector3(1089.58, -2300.46, 30.15) },
[5] = { coords = vector3(950.56, -2176.21, 30.55) },
[6] = { coords = vector3(663.94, -2673.42, 6.08) },
[7] = { coords = vector3(166.71, -2944.39, 6.0) },
[8] = { coords = vector3(165.89, -3164.34, 5.89) },
},
dropOffs = {
-- Los Santos
[1] = { coords = vector3(-312.05, -1365.23, 31.3), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[2] = { coords = vector3(94.86, -1614.4, 29.49), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[3] = { coords = vector3(483.36, -1394.11, 29.28), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[4] = { coords = vector3(473.81, -1230.69, 29.8), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[5] = { coords = vector3(497.34, -581.8, 24.75), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[6] = { coords = vector3(466.34, -579.85, 28.5), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[7] = { coords = vector3(-252.58, 298.68, 91.95), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
[8] = { coords = vector3(-73.34, 209.03, 96.48), xpEarn = math.random(2,5), paymentReceive = math.random(17, 58) },
-- Sandy Shores
[9] = { coords = vector3(1981.61, 3778.14, 32.18), xpEarn = math.random(5,10), paymentReceive = math.random(32, 89) },
[10] = { coords = vector3(1960.48, 3854.51, 31.99), xpEarn = math.random(5,10), paymentReceive = math.random(32, 89) },
[11] = { coords = vector3(1417.54, 3615.18, 34.93), xpEarn = math.random(5,10), paymentReceive = math.random(32, 89) },
[12] = { coords = vector3(1372.94, 3618.61, 34.89), xpEarn = math.random(5,10), paymentReceive = math.random(32, 89) },
[13] = { coords = vector3(890.05, 3649.97, 32.83), xpEarn = math.random(5,10), paymentReceive = math.random(32, 89) },
-- Paleto Bay
[14] = { coords = vector3(-252.42, 6065.49, 31.66), xpEarn = math.random(10,15), paymentReceive = math.random(58, 105) },
[15] = { coords = vector3(-122.82, 6213.69, 31.2), xpEarn = math.random(10,15), paymentReceive = math.random(58, 105) },
[16] = { coords = vector3(47.36, 6297.88, 31.24), xpEarn = math.random(10,15), paymentReceive = math.random(58, 105) },
[17] = { coords = vector3(51.09, 6458.02, 31.37), xpEarn = math.random(10,15), paymentReceive = math.random(58, 105) },
[18] = { coords = vector3(22.09, 6505.93, 31.49), xpEarn = math.random(10,15), paymentReceive = math.random(58, 105) },
},
},
["GasStationDeliveries"] = { -- Type of deliver, don't toucht it
levelNeed = 2, -- Level need to do
label = "Gas Station Deliveries",
image = "https://i.imgur.com/HZB0ij4.png",
averagePayout = { min = 152, max = 623}, -- Average payment for each delivery
averangeExp = {min = 5, max = 10 }, -- Average exp earn for each delivery
spawnPoint = {
coords = vector3(1177.83, -3251.61, 6.03), -- Coords where trucker is gona spawn
heading = 92.36, -- Heading where trucker is gona spawn
truck = "phantom", -- Model of truck
trailers = {
"tanker",
"tanker2",
},
},
getMerchandise = { -- Loation to get fuel to trailer
[1] = { coords = vector3(922.94, -2439.58, 28.47) },
[2] = { coords = vector3(937.92, -2441.06, 28.47) },
[3] = { coords = vector3(1089.44, -2289.76, 30.16) },
[4] = { coords = vector3(1089.58, -2300.46, 30.15) },
[5] = { coords = vector3(950.56, -2176.21, 30.55) },
[6] = { coords = vector3(663.94, -2673.42, 6.08) },
[7] = { coords = vector3(166.71, -2944.39, 6.0) },
[8] = { coords = vector3(165.89, -3164.34, 5.89) },
},
dropOffs = {
-- Los Santos
[1] = { coords = vector3(-316.4, -1469.92, 30.55), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[2] = { coords = vector3(-719.62, -937.04, 19.02), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[3] = { coords = vector3(-1439.01, -273.49, 46.21), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[4] = { coords = vector3(-2092.17, -319.01, 13.03), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[5] = { coords = vector3(616.77, 269.46, 103.09), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[6] = { coords = vector3(814.46, -1027.05, 26.24), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
[7] = { coords = vector3(-74.26, -1758.33, 29.54), xpEarn = math.random(5,10), paymentReceive = math.random(152, 265) },
-- Sandy Shores
[8] = { coords = vector3(1209.22, 2663.76, 37.81), xpEarn = math.random(10,15), paymentReceive = math.random(285, 387) },
[9] = { coords = vector3(264.08, 2612.13, 44.8), xpEarn = math.random(10,15), paymentReceive = math.random(285, 387) },
[10] = { coords = vector3(2008.84, 3771.56, 32.18), xpEarn = math.random(10,15), paymentReceive = math.random(285, 387) },
[11] = { coords = vector3(1687.9, 4931.13, 42.08), xpEarn = math.random(10,15), paymentReceive = math.random(285, 387) },
-- Paleto Bay
[12] = { coords = vector3(-91.58, 6417.41, 31.47), xpEarn = math.random(15,20), paymentReceive = math.random(475, 623) },
[13] = { coords = vector3(176.48, 6602.86, 31.85), xpEarn = math.random(15,20), paymentReceive = math.random(475, 623) },
},
},
["CarDeliveries"] = { -- Type of deliver, don't toucht it
levelNeed = 3, -- Level need to do
label = "Car Deliveries",
image = "https://i.imgur.com/dSTj1Br.png",
averagePayout = { min = 185, max = 276}, -- Average payment for each delivery
averangeExp = {min = 8, max = 16 }, -- Average exp earn for each delivery
spawnPoint = {
coords = vector3(1173.8, -3251.54, 5.85), -- Coords where trucker is gona spawn
heading = 92.36, -- Heading where trucker is gona spawn
truck = "phantom", -- Model of truck
trailers = {
"trflat",
},
},
dropOffs = {
[1] = { coords = vector3(-34.35, -1080.94, 27.04), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
[2] = { coords = vector3(-684.09, -157.77, 37.65), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
[3] = { coords = vector3(-873.97, -14.87, 42.51), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
[4] = { coords = vector3(-938.03, 171.7, 66.03), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
[5] = { coords = vector3(-1379.86, 54.36, 53.68), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
[6] = { coords = vector3(973.5, 3.87, 81.04), xpEarn = math.random(20,30), paymentReceive = math.random(823, 976) },
},
},
}
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.IllegalAssault = true -- If true people can stael the trailers of players ( GasStationDeliveries not included )
Config.IllegalAssault = {
item = "weapon_crowbar", -- Item need to open the truck doors
amountList = math.random(2,4), -- Amount random items receive
timeStealing = 10000, -- Time progressbar when player stealing the trailer | 10000 = 10s
needCops = false, -- Need cops online to steal trucks?
copsNeed = 2, -- How many cops online?
copsJobs = { "police", "lspd" }, -- List of your police jobs
possibleDrops = { -- List of possible rewards
[1] = { "lockpick", math.random(1,2), chance = 40 },
[2] = { "water_bottle", math.random(1,2), chance = 100 },
[3] = { "advancedlockpick", math.random(1,2), chance = 25 },
[4] = { "phone", math.random(1,2), chance = 80 },
},
carsAssault = true, -- Enable players assault CarDeliveries ?
carsAvailable = { -- List of possible cars can sapwn on trailer
[1] = { car = "ztype" },
[2] = { car = "penetrator" },
[3] = { car = "sultanrs" },
}
}
Config.SellingCars = {
enable = true, -- Enable selling cars when steal from CarDeliveries?
pedCoords = vector3(1258.84, -2566.15, 42.72), -- Ped coords to selling the cars
pedHeading = 289.67, -- Ped heading to selling the cars
pedModel = "s_m_y_armymech_01", -- Ped model to selling the cars
carsSelling = { -- List of cars can be solded
[1] = { car = "ztype", priceMin = 2341, priceMax = 36523 },
[2] = { car = "penetrator", priceMin = 7652, priceMax = 12562 },
[3] = { car = "sultanrs", priceMin = 2231, priceMax = 6742 },
}
}
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.LevelSystem = {
[1] = 0, -- Experience need to level 1
[2] = 100, -- Experience need to level 2
[3] = 250, -- Experience need to level 3
[4] = 500, -- Experience need to level 4
[5] = 1000, -- Experience need to level 5
}
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