🗒ī¸Config

Config = {}

---------------
-- Utility
---------------
Config.CoreName = "qb-core" -- Your qb-core folder name
Config.Menu = "qb-menu" -- Your qb-menu folder name
Config.Input = "qb-input" -- Your qb-input folder name
Config.Debug = true -- If true you have acess a command "debugoil" and he print the Capacity of boat and your level.
Config.Marker = 1 -- Marker on ocean https://docs.fivem.net/docs/game-references/markers/
Config.Job = "all" -- "all" -> No work is required
Config.Distance = 10 -- Distanec of the helptext to collect oil
Config.Inventory = "qb" -- "qb" or "ox"
Config.Target = {
    option = "qb", -- "qb" or "ox"
    name = "qb-target", -- Name of your target
},

---------------
-- Peds
---------------
Config.Peds = {
    [1] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = 3866.43,  y = 4463.61,  z = 1.73, h = 89.92}, -- Rent a Boat
    [2] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = 1471.45,  y = -1905.05, z = 70.40, h = 330.82}, -- Rent a Vehicle
    [3] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = 256.38,   y = 2585.77,  z = 43.91, h = 100.77}, -- Selling Burning Items
}

---------------
-- Blips
---------------
Config.Blip = {
    Factory = {
        Enable = true,
        Location = vector3(1474.28, -1920.31, 71.83),
        Sprite = 467,
        Display = 2,
        Scale = 0.8,
        Colour = 14,
        Name = "Oil Factory",
    },
    Boat = {
        Enable = true,
        Location = vector3(3866.43, 4463.61, 1.73),
        Sprite = 467,
        Display = 2,
        Scale = 0.8,
        Colour = 14,
        Name = "Oil Boat",
    },
    Selling = {
        Enable = true,
        Location = vector3(256.38, 2585.77, 43.91),
        Sprite = 207,
        Display = 2,
        Scale = 0.8,
        Colour = 2,
        Name = "Selling Items",
    },
}

---------------
-- Rent a Boat
---------------
Config.Rent = {
    General = {
        Pay = true, -- Pay to rent a boat or vehicle?
        Amount = 500, -- Amout of rent
        Type = "cash", -- "cash" or "bank"
        Keys = "vehiclekeys:client:SetOwner", -- Your trigger to give keys to player
        Fuel = "LegacyFuel", -- "LegacyFuel" or "other"
    },
    Boat = {
        Model = "tug", -- Model of vehicle
        Plate = "Oil"..math.random(1,500), -- Plate
        Location = vector4(3861.0, 4476.8, -0.47, 268.50), -- Location to spawn the boat
        Delete = vector3(3862.19, 4446.92, 0.83), -- Location to delete the boat
        Spawn = vector3(3855.13, 4459.96, 1.85), -- Location the ped goes after delete the boat
        Capacity = 200, -- This is the boat's ability to avoid farm AFK. When the player reaches 200, he can't catch more in the same boat.
    },
    Vehicle = {
        Model = "futo", -- Model of vehicle
        Plate = "Oil"..math.random(1,500), -- Plate
        Location = vector4(1476.2, -1907.96, 71.4, 210.50), -- Location to spawn the vehicle
        Delete = vector3(1476.2, -1907.96, 71.4), -- Location to delete the boat
    }
}

---------------
-- Level System
---------------
Config.EarnExperience = {
    PickUp = 1, -- XP Gained after each pick up
    Mixing = 1, -- XP Gained after each mixing
}

Config.Level = {
    Level_5 = 500, -- Amount of pickups needed to go to level 5 
    Level_4 = 400, -- Amount of pickups needed to go to level 4 
    Level_3 = 300, -- Amount of pickups needed to go to level 3 
    Level_2 = 200, -- Amount of pickups needed to go to level 2 
    Level_1 = 0, -- Dont touch
}

Config.ProgressbarTimes = {
    Level_5 = 15000, -- Time progressBars with level 5 | This progressbar will result in: picking, mixing and burning
    Level_4 = 18500, -- Time progressBars with level 4 | This progressbar will result in: picking, mixing and burning
    Level_3 = 20000, -- Time progressBars with level 3 | This progressbar will result in: picking, mixing and burning
    Level_2 = 25000, -- Time progressBars with level 2 | This progressbar will result in: picking, mixing and burning
    Level_1 = 30000, -- Time progressBars with level 1 | This progressbar will result in: picking, mixing and burning
}

Config.Rewards = {
    PickUp = {
        Level_5 = { min = 21, max = 32 }, -- Drop quantity when pick up oil in sea
        Level_4 = { min = 15, max = 19 }, -- Drop quantity when pick up oil in sea
        Level_3 = { min = 12, max = 14 }, -- Drop quantity when pick up oil in sea
        Level_2 = { min = 6, max = 9 }, -- Drop quantity when pick up oil in sea
        Level_1 = { min = 2, max = 4 }, -- Drop quantity when pick up oil in sea
        Reward = "m_oil" -- This is the item you receive after collecting oil
    },
    RareDrops = { -- You will receive oil 100% times , this is another drop with chance to get it
        Enable = true, -- Enable rare drops?
        Chance = 100, -- Chance to get rare drops
        Drops = { -- Here is the list of rare drops that can later be burned at the factory
            "m_aincientcoin",
            "m_antiquecoin",
            "m_brokenknife",
            "m_burriedtreasure",
            "m_diamond_ring",
            "m_goldchain",
            "m_goldcoin",
            "m_phonebroken",
            "m_pickaxe",
            "m_pocketwatch",
            "m_steelcan",
            "m_treasurekey"
        }
    },
    MixingOil = {
        Level_5 = { min = 9, max = 10 }, -- Drop quantity when you mix the oil
        Level_4 = { min = 7, max = 8 }, -- Drop quantity when you mix the oil
        Level_3 = { min = 5, max = 6 }, -- Drop quantity when you mix the oil
        Level_2 = { min = 3, max = 4 }, -- Drop quantity when you mix the oil
        Level_1 = { min = 1, max = 2 }, -- Drop quantity when you mix the oil
        Reward = "m_gas_2l", -- This is the item you receive after mixing oil
    },
    Burning = {
        Level_5 = { min = 9, max = 10 }, -- Drop quantity when you burn the rare drops
        Level_4 = { min = 7, max = 8 }, -- Drop quantity when you burn the rare drops
        Level_3 = { min = 5, max = 6 }, -- Drop quantity when you burn the rare drops
        Level_2 = { min = 3, max = 4 }, -- Drop quantity when you burn the rare drops
        Level_1 = { min = 1, max = 2 }, -- Drop quantity when you burn the rare drops
        Reward = { -- This is the items you receive after burning the rare drops
            "m_gold",
            "m_stone",
            "m_silver",
            "m_diamond",
            "m_wood",
            "m_iron",
        }
    }
}

---------------
-- Selling Items
---------------
Config.InvLink = "lj-inventory/html/images/" -- Set this to your inventory directory
Config.Payment = "cash" -- "cash" or "bank"
Config.SellingItems = {
    [1] = { item = "m_gold", price = math.random(250, 300) },
    [2] = { item = "m_stone", price = math.random(1990, 2250) },
    [3] = { item = "m_silver", price = math.random(1990, 2250) },
    [4] = { item = "m_diamond", price = math.random(1990, 2250) },
    [5] = { item = "m_wood", price = math.random(1990, 2250) },
    [6] = { item = "m_iron", price = math.random(1990, 2250) },
   -- [7] = { item = "m_gas_2l", price = math.random(1990, 2250) }, -- If you also want to sell gasoline, leave a comment on this line.
}

---------------
-- Location to collect oil
---------------
Config.CollectOil = {
    [1] = vector3(4646.02, 4228.8, 0.37),
    [2] = vector3(4002.59, 4577.45, 1.07),
}


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