Impound & Auctions
Information
Police can impound players' vehicles. The auction system works as follows: if a player does not retrieve their impounded vehicle within a set time, the vehicle is transferred to the police department. The police can then go to the auction location and start an auction for that vehicle, selecting a custom duration for the bidding.
All players on the server can place bids on the vehicle, and the highest bidder wins ownership.
If no one places a bid and the auction time expires, the no_bidders_action option determines the outcome, which can be set to either:
"destroy" â The vehicle is permanently removed.
"award_to_job" â The vehicle is transferred to a specific job.
Configuration of impound auctions
menu_location: The location where police can interact to start an impound auction.
auction_spots: The number of available spots, determining how many vehicles can be auctioned at once.
auction_duration: Duration of each auction (in milliseconds).
no_bidders_action: Defines what happens if there are no bidders:
"destroy" â The vehicle is permanently removed.
"award_to_job" â The vehicle is sent to a job garage as a spawner with a maximum stock of 1.
default_recipient_job: The job that will receive the vehicle if the auction ends without bidders.
retrieval_expiration: The number of days a vehicle remains in the impound before it can be auctioned off.
min_bid_increment: The minimum bid increment to prevent spam.
buttons: Five default values created when opening the auction UI.
open_text: The text displayed where police can interact to open the menu.
auction_effects: Various effects triggered when someone wins a vehicle.
impound_auctions = {
enabled = true,
money_account = "bank",
menu_location = vector4(-270.74, -2076.61, 27.62, 246.46),
auction_spots = { -- The number of spots will determine how many vehicles can be auctioned at once
vector4(-265.82, -2088.75, 27.2, 288.37),
vector4(-266.76, -2085.31, 26.97, 290.15),
vector4(-267.77, -2082.06, 26.91, 291.93)
},
auction_duration = 60 * 1000, -- Milliseconds | Duration of each auction
no_bidders_action = "award_to_job", -- "destroy" | "award_to_job" | if there are no bidders, the vehicle will be destroyed or sent to a job garage as a spawner with max 1 stock
manager_job = "police", -- Job that can manage the auctions
default_recipient_job = { -- Job that will receive the vehicle if auction ends without bidders
name = "police",
grade = 0
},
retrieval_expiration = 5, -- days | How long will the vehicle be in the impound before it can be auctioned off
min_bid_increment = 100, -- Minimum bid increment | Avoid spammers
buttons = {
100, 500, 1000, 5000, 10000 -- Only 5 buttons will be shown
},
open_text = "Open Impound Auctions",
auction_effects = {
dictionary = "scr_indep_fireworks",
name = "scr_indep_firework_starburst",
iterations = 10, -- How many times the effects will be played | set to 0 to disable
iteration_delay = 200, -- Delay between each iteration
max_distance = 200, -- How far away from the auction spot the effects will be visible
}
},
Demonstration Video
Last updated