đī¸Config
Config = {}
Config.Settings = {
Core = "qb-core", -- Your core folder name "qb-core"
Target = "qb-target", -- "qb-target" or "ox_target"
Menu = "qb-menu", -- Your menu folder name "qb-menu"
CoreSkils = false, -- If you use core_skills change on server/s_utils with triggers
Inventory = "other", -- "other" or "ox_inventory"
Notify = "QBCore", -- Change your notify here "QBCore" | "okok" | "mythic"
InvLink = "qb-inventory/html/images/", -- Inventory directory for your images
Webhook = "", -- Your webhook to logs when players selling
BreakHoe = false, -- Here is to enable / disable the possibility for the hoe break
Chance = 10, -- Chance for the hoe break
QuasarKeys = false, -- You use qs-vehiclekeys?
Minigame = { -- https://github.com/Project-Sloth/ps-ui
EnableMG = false, -- Enable minigame?
NumberOfCircles = 2, -- Number of circles ps-ui
MS = 20, -- Time to complete MS
}
}
-- âââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââ
-- âââââââĻââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââ
-- âââââââĻââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââ
-- Here is where you can change the blips, names, color or add more blips if you want
Config.Blips = {
[1] = {enable = true, x = 2028.45, y = 4977.48, z = 41.02, sprite = 86, display = 4, scale = 0.8, colour = 5, name = "Farmer"},
[2] = {enable = true, x = 2071.21, y = 4916.05, z = 41.02, sprite = 253, display = 4, scale = 0.8, colour = 5, name = "Barley Farm"},
[3] = {enable = true, x = 2044.33, y = 4943.1, z = 41.09, sprite = 253, display = 4, scale = 0.8, colour = 46, name = "Cornstalk Farm"},
[4] = {enable = true, x = 2005.55, y = 4904.06, z = 42.89, sprite = 253, display = 4, scale = 0.8, colour = 52, name = "Hops Farm"},
[5] = {enable = true, x = 2032.11, y = 4877.65, z = 42.88, sprite = 253, display = 4, scale = 0.8, colour = 56, name = "Tobacco Farm"},
}
-- ââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ
Config.EnablePeds = true -- If true, some NPC's will appear on the farm harvesting ( Just to generate more rp )
Config.Animation = "world_human_gardener_plant" -- Animation for random peds that will spawn
Config.Peds = {
[1] = {type = 4, hash = GetHashKey("a_m_m_farmer_01"), x = 2028.68, y = 4977.97, z = 40.10, h = 180.07},
-- You can add more peds if you want undder this line
}
-- âââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââ
Config.Farms = {
Barley = {
Location = vector3(2071.21, 4916.05, 41.02), -- Location where props will spawn
Prop = "prop_bzzz_gardenpack_barley001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
SpawnedProps = 10, -- Number of plants that will spawn
Distance = 25, -- Distance of player to render the plants
Collecting = 5000, -- Progressbar time to harvest the plant
Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
},
Cornstalk = {
Location = vector3(2044.33, 4943.1, 41.09), -- Location where props will spawn
Prop = "prop_bzzz_gardenpack_cornstalk001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
SpawnedProps = 10, -- Number of plants that will spawn
Distance = 25, -- Distance of player to render the plants
Collecting = 5000, -- Progressbar time to harvest the plant
Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
},
Hops = {
Location = vector3(2005.55, 4904.06, 42.89), -- Location where props will spawn
Prop = "prop_bzzz_gardenpack_hops001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
SpawnedProps = 10, -- Number of plants that will spawn
Distance = 25, -- Distance of player to render the plants
Collecting = 5000, -- Progressbar time to harvest the plant
Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
},
Tobacco = {
Location = vector3(2032.11, 4877.65, 42.88), -- Location where props will spawn
Prop = "prop_bzzz_gardenpack_tabacco001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
SpawnedProps = 10, -- Number of plants that will spawn
Distance = 25, -- Distance of player to render the plants
Collecting = 5000, -- Progressbar time to harvest the plant
Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
},
Apple = {
Location = vector3(1960.22, 4953.2, 43.44), -- Location where props will spawn
Prop = "bzzz_tree_apple_a", -- Name of the prop [ https://bzzz.tebex.io/package/5422602 ]
SpawnedProps = 10, -- Number of plants that will spawn
Distance = 25, -- Distance of player to render the plants
Collecting = 5000, -- Progressbar time to harvest the plant
animDict = "amb@prop_human_movie_bulb@idle_a", -- Animation when harvesting the plant
anim = "idle_a" -- Animation when harvesting the plant
},
Cow = {
Location = vector3(2155.42, 4964.62, 40.48), -- Location where animals will spawn
Animal = "a_c_cow", -- Name of animal
Collecting = 5000, -- Progressbar time to collecting milk from cow
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", -- Animation when collecting milk from cow
anim = "machinic_loop_mechandplayer", -- Animation when collecting milk from cow
},
Pig = {
Location = vector3(2143.08, 4975.38, 41.49), -- Location where animals will spawn
Animal = "a_c_pig", -- Name of animal
Collecting = 5000, -- Progressbar time to collecting ham from pig
Animation = "machinic_loop_mechandplayer", -- -- Animation when collecting ham from pig
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", -- Animation collecting ham from pig
anim = "machinic_loop_mechandplayer", -- Animation when harvesting the plant
},
}
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââ âââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.LevelSystem = {
level1 = { min = 1, max = 2 }, -- Hoe level 1
level2 = { min = 2, max = 3 }, -- Hoe level 2
level3 = { min = 3, max = 4 }, -- Hoe level 3
level4 = { min = 4, max = 5 }, -- Hoe level 4
level5 = { min = 5, max = 6 }, -- Hoe level 5
}
Config.Drops = {
Barley = { -- List of items received when harvesting a Barley Plant
"barley",
},
Cornstalk = { -- List of items received when harvesting a Cornstalk Plant
"cornstalk",
},
Hops = { -- List of items received when harvesting A Hopes Plant
"hops",
},
Tobacco = { -- List of items received when harvesting a Tobacco Plant
"tobacco",
},
Apple = { -- List of items received when harvesting Trees
"apple",
},
Cow = { -- List of items received from cows
"milk",
},
Pig = { -- List of items received from pigs
"ham",
},
}
-- ââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââ
Config.Rent = {
Model = "TRACTOR2", -- Model of vehicle being spawned
Trailer = "baletrailer", -- Model of trailer being spawned
Plate = "FARM", -- Plate of the vehicle being spawned
Location = vector4(2028.93, 4970.06, 41.31, 133.69), -- Location to spawn the vehicle
LocationTrailer = vector4(2033.54, 4974.45, 41.09, 131.43), -- Location to spawn the trailer (Spawns on the vehicle)
Delete = vector4(2031.16, 4972.44, 41.14, 310.66), -- Location to return / delete the truck
Keys = "vehiclekeys:client:SetOwner", -- Your trigger to give vehicle keys to players
Fuel = "LegacyFuel", -- Your export trigger for fuel | "ps-fuel" , "cdn-fuel" , "LegacyFuel"
}
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.Selling = {
Location = vector3(1724.91, 4702.93, 42.52), -- Location to sell items and tickets
Payment = {
isItem = false, -- Money is a item?
item = "cash", -- If you use isItem = true
type = "cash", -- "cash" or "bank",
amount = { min = 5, max = 10 } -- Each ticket
},
Items = { -- Thse are the items you can sell
"barley_packaged",
"cornstalk_packaged",
"hops_packaged",
"tobacco_packaged",
"apple_packaged",
"milk_packaged",
"ham_packaged",
},
}
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââĻâââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââĻâââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.Consumables = {
Enable = true, -- Enable for the option to smoke a cigarette?
Tobacco = {
RelieveStress = {
Enable = true, -- Enable so the cigarrete will relieve stress?
Event = "hud:server:RelieveStress", -- Event to relieve stress
Min = 2, -- Min quantity of stress relieved
Max = 4 -- Max quantity of stress relieved
},
AnimOutCar = "smoke", -- Animation when you're smoking outside of a vehicle
AnimInsideCar = "smoke3", -- Animation when you're smoking in a vehicle
}
}
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.Process = {
["barley_packaged"] = { -- Code of the item that will be crafted
hash = "barley_packaged", -- Code of the item that will be crafted
label = "Packaged Barley", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "barley", amount = 5 },
}
},
["cornstalk_packaged"] = { -- Code of the item that will be crafted
hash = "cornstalk_packaged", -- Code of the item that will be crafted
label = "Packaged Cornstalk", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "cornstalk", amount = 5 },
-- You can add more items
}
},
["hops_packaged"] = { -- Code of the item that will be crafted
hash = "hops_packaged", -- Code of the item that will be crafted
label = "Packaged Hops", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "hops", amount = 5 },
-- You can add more items
}
},
["tobacco_packaged"] = { -- Code of the item that will be crafted
hash = "tobacco_packaged", -- Code of the item that will be crafted
label = "Packaged Tobacco", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "tobacco", amount = 5 },
-- You can add more items
}
},
["apple_packaged"] = { -- Code of the item that will be crafted
hash = "apple_packaged", -- Code of the item that will be crafted
label = "Packaged Apple", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "apple", amount = 5 },
-- You can add more items
}
},
["milk_packaged"] = { -- Code of the item that will be crafted
hash = "milk_packaged", -- Code of the item that will be crafted
label = "Packaged Milk", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "milk", amount = 5 },
-- You can add more items
}
},
["ham_packaged"] = { -- Code of the item that will be crafted
hash = "ham_packaged", -- Code of the item that will be crafted
label = "Packaged Ham", -- Name of the item that will be crafted
materials = { -- Necessary materials
[1] = { item = "ham", amount = 5 },
-- You can add more items
}
},
}
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.Upgrades = {
["hoelevel2"] = {
hash = "hoelevel2",
label = "Hoe Level 2",
materials = {
[1] = { item = "hoelevel1", amount = 1 },
}
},
["hoelevel3"] = {
hash = "hoelevel3",
label = "Hoe Level 3",
materials = {
[1] = { item = "hoelevel2", amount = 1 },
}
},
["hoelevel4"] = {
hash = "hoelevel4",
label = "Hoe Level 4",
materials = {
[1] = { item = "hoelevel3", amount = 1 },
}
},
["hoelevel5"] = {
hash = "hoelevel5",
label = "Hoe Level 5",
materials = {
[1] = { item = "hoelevel4", amount = 1 },
}
},
}
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
-- âââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Config.Animals = {
-- Cows
[1] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2155.42, 4964.62, 40.48, 59.28)},
[2] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2161.32, 4973.34, 40.35, 217.42)},
[3] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2169.44, 4979.0, 40.31, 15.9)},
[4] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2176.51, 4985.78, 41.32, 205.96)},
[5] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2171.82, 4943.2, 41.27, 223.08)},
[6] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2182.53, 4950.77, 41.4, 68.79)},
[7] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2189.05, 4961.36, 41.27, 200.58)},
[8] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2191.72, 4966.38, 41.27, 236.77)},
-- Pigs
[9] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2143.08, 4975.38, 41.49, 234.75)},
[10] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2150.01, 4983.75, 41.42, 235.8)},
[11] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2156.54, 4990.32, 41.34, 269.47)},
[12] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2163.73, 4997.17, 41.29, 245.74)},
[13] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2151.04, 5012.41, 41.36, 49.45)},
[14] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2143.1, 5005.7, 41.34, 94.0)},
[15] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2136.85, 4998.1, 41.42, 83.59)},
[16] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2129.89, 4991.68, 41.42, 92.71)},
}
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