đī¸Config
Config = {}
Config.Utility = {
CoreName = "qb-core", -- Core Name or Trigger ESX: esx:getSharedObject
ItemBox = "inventory:client:ItemBox", -- If you are using ESX ignore this
WaitAfterRobbing = true, -- Time to wait after new robbery
WaitSeconds = 60000, -- Cooldown to steal again - 1 Minute
Distance = 5, -- Distance to the NPC do rob
TimeRob = 5000, -- Progressbar duration during theft
KeyToRob = 38, -- "E"
Rewards = {
Type = "money", -- Available: "money", "blackmoney", "item"
MinMoney = 100, -- Minimum money that can come out (Both normal money and dirty money)
MaxMoney = 500, -- Maximum money that can go out (Both normal money and dirty money)
Item = { -- List of available items can drop on npc's
[1] = "phone",
[2] = "water_bottle",
},
ItemAmount = { -- Amount of the item when rob npc
MinItem = 1,
MaxItem = 2,
}
},
CallCops = {
Enable = true, -- Enable call cops?
PoliceJob = { "police", "lspd", }, -- Your police job name
Amount = 2, -- Police amount needed online to rob civilans
PercentageCall = 100, -- % Percentage to call cops
},
ExperienceSystem = { -- Only Works if you are using QBCore
Enable = true, -- If you use ESX put that to false
Level_1 = {
XP = 0, -- Experience required for level 0 ( Don't touch )
Reward = 1, -- x1 Reward
},
Level_2 = {
XP = 125, -- Experience required for level 2
Reward = 2, -- x2 Reward
},
Level_3 = {
XP = 325, -- Experience required for level 3
Reward = 3, -- x3 Reward
},
Level_4 = {
XP = 525, -- Experience required for level 4
Reward = 4, -- x4 Reward
},
Level_5 = {
XP = 725, -- Experience required for level 5
Reward = 5, -- x5 Reward
},
}
}
Language = {
RecentlyStolen = "Take it easy on yourself!",
NpcDead = "You're dead, you can't steal.",
NoDistance = "You're a long way from civilian!",
RobNPC = "Stealing the civilian...",
RobAgain = "Now you can steal again!",
}
Config.WhitelistedWeapons = {
`weapon_pistol`
}
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