đī¸Config
Config = {}
Config.Utility = {
Core = "qb-core", -- CoreName
Target = "qb-target", -- "qb-target" or "ox_target"
Progress = "ox", -- "qb" or "ox"
Notify = "qb", -- "qb", "okok" or "ox"
Menu = "ox_lib", -- "qb-menu" or "ox_lib"
PropObject = "hei_prop_heist_binbag",
TrashQuantity = 1, -- Quantity of trash you need to colect to conclude the route
JobName = "mechanic", -- Job Name if you use NeedJob true
Trash = {
EnableOpen = true, -- Enable open trash bags?
ChanceNotReceive = 10, -- If the number from 1 to 100 is between 1 and 10, player get nothing.
ChanceToRare = 90, -- If the number from 1 to 100 is between 90 and 100, player get the rare drop.
PossibleDrops = {
NormalDrops = {
[1] = "metalscrap",
[2] = "sandwich",
[3] = "iron",
[4] = "electronickit",
[5] = "thermite",
-- You can add more
},
RareDrops = {
[1] = "lockpick",
[2] = "advancedlockpick",
-- You can add more
}
}
},
SpawnVehicle = {x = -319.69, y = -1524.52, z = 27.55, h = 266.41}, -- Location to spawn vehicle
VehicleKeys = "vehiclekeys:client:SetOwner", -- Trigger to give keys of vehicle
Vehicle = "trash", -- Vehile spawn
VehicleSettings = {
Location = vector3(-328.87, -1527.86, 27.54),
lenght = 12.6,
width = 10.0,
minZ = 25.54,
maxZ = 29.54,
heading = 269,
Payment = 500,
},
Ped = {
{type = 4, hash = GetHashKey("s_m_y_garbage"), x = -336.80, y = -1530.44, z = 26.72, h = 292.97}
},
CoordsStart = vector3(-336.80, -1530.44, 26.72),
Reward = { -- Cash reward for each trash
Min = 20,
Max = 40,
},
LevelSystem = {
Enable = true, -- Enable level system?
XP_Per_Trip = 10, -- Xp obtain each trash
Level_1 = {
XP = 0, -- XP Needed to level 1 -- Dont touch
Reward = 1, -- 1 = x1 the money you will receive.
},
Level_2 = {
XP = 425, -- XP Needed to level 2
Reward = 2, -- 2 = x2 the money you will receive.
},
Level_3 = {
XP = 550, -- XP Needed to level 3
Reward = 3, -- 3 = x3 the money you will receive.
},
Level_4 = {
XP = 750, -- XP Needed to level 4
Reward = 4, -- 4 = x4 the money you will receive.
},
Level_5 = {
XP = 1000, -- XP Needed to level 5
Reward = 5, -- 5 = x5 the money you will receive.
},
},
Blip = {
Location = vector3(-336.80, -1530.44, 26.72),
Sprite = 467,
Display = 4,
Colour = 4,
Scale = 0.7,
Name = "Garbage",
},
BlipDelivery = {
Sprite = 11,
Colour = 2,
RouteColour = 29,
},
Logs = {
Enable = true,
Trigger = "qb-log:server:CreateLog",
LogTitle = "Garbage",
LogColour = "lightgreen",
}
}
Language = {
Got = "You got: $",
Vasculhar = "Picking it up in the trash...",
Talk = "Talk",
Search = "Search",
GarbageDepot = "[đ] Garbage Depot",
StartWork = "[đ¨] Start Work",
ReturnVehicle = "[đ] Return Vehicle",
SellTrash = "[đĩ] Sell Trash",
CheckLevel = "[đ] Check Experience",
Close = "[â] Close",
ReturnDepot = "Return to base and start another job!",
BlipWork = "Trash",
Searching = "Searching the trash bag...",
Smell = "What a smell! I got all my hands dirty!",
Anything = "You don't have trash with you.",
AlreadyWorking = "You already have work.",
YourExperience = "Your Experience: ",
InsideVehicle = "You need to be inside the vehicle.",
Dead = "You cannot access while dead.",
Water = "You cannot access in the water.",
NextTrash = "Go catch the next trash.",
WrongVehicle = "You cannot return this vehicle.",
WrongJob = "You dont have the job required.",
Error = "Something wrong.",
DeleteVehicle = "Delete Vehicle",
NeedStartWork = "You need start a job first",
NoMoney = "You dont have money on your to rent the truck",
}
Config.Trash = {
vector3(-242.77, -1473.18, 31.48),
vector3(-161.53, -1669.83, 33.17),
vector3(-208.85, -1361.46, 31.26),
vector3(23.43, -1313.14, 29.52),
vector3(91.0, -1284.49, 29.3),
vector3(373.84, -1449.1, 29.43),
vector3(490.48, -998.56, 27.78),
vector3(497.29, -587.54, 24.76),
vector3(319.76, -182.96, 57.45),
vector3(-175.89, -1284.3, 31.3),
vector3(-563.73, -974.34, 22.18),
vector3(105.7, -1811.95, 26.52),
vector3(242.31, -1771.48, 28.77),
vector3(230.43, -1507.73, 29.29)
}
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