Fishingnet
-- Fishing Net Settings
Config.RemoveFishingnet = false -- If true, every time player uses, the script removes the fishingnet
Config.FishingnetBroke = true -- If true have a minimal chance of fishingnet broke
Config.BrokeChance = 20 -- 20% 0-100 to fishingnet broke
Config.FishingnetAnimation = { -- Settings of animation on progressbar collecting the fishingnet
animDict = "mini@repair",
anim = "fixing_a_player",
}
Config.PossibleFishs = { -- List of possible fish appear on fishingnet
"a_c_fish",
"a_c_stingray",
}
Config.FishingnetZones = {
[1] = {
coords = vector3(-1817.0, -951.94, 1.31),
radius = 20,
blip = { enable = true, sprite = 148, colour = 3, scale = 0.8, transparency = 75, name = "Fishingnet Zone" }
},
[2] = {
coords = vector3(81.31, 682.62, 197.04),
radius = 20,
blip = { enable = true, sprite = 148, colour = 3, scale = 0.8, transparency = 75, name = "Fishingnet Zone" }
},
}
-- Settings for fishingnet
Config.FishingnetSettings = {
["fishnet1"] = {
timeProgressbar = 5000, -- Time of the progressbar when placing the fishingnet
timeCollect = 5000, -- Time it takes before the player can collect the fish
prop = "prop_m_fishing_net_01", -- Prop for the fishingnet
},
["fishnet2"] = {
timeProgressbar = 10000, -- Time of the progressbar when placing the fishingnet
timeCollect = 30000, -- Time it takes before the player can collect the fish
prop = "prop_m_fishing_net_02", -- Prop for the fishingnet
},
["fishnet3"] = {
timeProgressbar = 7500, -- Time of the progressbar when placing the fishingnet
timeCollect = 30000, -- Time it takes before the player can collect the fish
prop = "prop_m_fishing_net_03", -- Prop for the fishingnet
},
["fishnet4"] = {
timeProgressbar = 5500, -- Time of the progressbar when placing the fishingnet
timeCollect = 30000, -- Time it takes before the player can collect the fish
prop = "prop_m_fishing_net_04", -- Prop for the fishingnet
},
["fishnet5"] = {
timeProgressbar = 3500, -- Time of the progressbar when placing the fishingnet
timeCollect = 30000, -- Time it takes before the player can collect the fish
prop = "prop_m_fishing_net_05", -- Prop for the fishingnet
},
}
-- Settings for fishingnet
Config.RewardsFishingnet = {
["fishnet1"] = {
amount = math.random(1,2), -- Amount of random fish from the fishList
amountList = 1, -- How many random items you can receive
fishList = { -- List of possible fish can get with fishnet level 1
[1] = {item = "catfish", chance = 40},
[2] = {item = "mackerel", chance = 40},
[3] = {item = "cod", chance = 40},
[4] = {item = "seabass", chance = 40},
}
},
["fishnet2"] = {
amount = math.random(2,3), -- Amount of random fish from the fishList
amountList = 3, -- How many random items you can receive
fishList = { -- List of possible fish can get with fishnet level 2
[1] = {item = "catfish", chance = 50},
[2] = {item = "mackerel", chance = 50},
[3] = {item = "cod", chance = 50},
[4] = {item = "seabass", chance = 50},
[5] = {item = "sole", chance = 50},
[6] = {item = "stingray", chance = 50},
[7] = {item = "tigershark", chance = 10}, -- This item is the fish you can make illegalbait out of
}
},
["fishnet3"] = {
amount = math.random(3,4), -- Amount of random fish from the fishList
amountList = 4, -- How many random items you can receive
fishList = { -- List of possible fish can get with fishnet level 3
[1] = {item = "catfish", chance = 60},
[2] = {item = "mackerel", chance = 60},
[3] = {item = "cod", chance = 60},
[4] = {item = "seabass", chance = 60},
[5] = {item = "sole", chance = 60},
[6] = {item = "stingray", chance = 60},
[7] = {item = "salmon", chance = 60},
[8] = {item = "tunafish", chance = 60},
[9] = {item = "tigershark", chance = 10}, -- This item is the fish you can make illegalbait out of
}
},
["fishnet4"] = {
amount = math.random(4,5), -- Amount of random fish from the fishList
amountList = 5, -- How many random items you can receive
fishList = { -- List of possible fish can get with fishnet level 4
[1] = {item = "catfish", chance = 60},
[2] = {item = "mackerel", chance = 60},
[3] = {item = "cod", chance = 60},
[4] = {item = "seabass", chance = 60},
[5] = {item = "sole", chance = 60},
[6] = {item = "stingray", chance = 60},
[7] = {item = "salmon", chance = 60},
[8] = {item = "tunafish", chance = 60},
[9] = {item = "sardine", chance = 70},
[10] = {item = "sardine", chance = 70},
[11] = {item = "catfish", chance = 70},
[12] = {item = "tigershark", chance = 10}, -- This item is the fish you can make illegalbait out of
}
},
["fishnet5"] = {
amount = math.random(5,6), -- Amount of random fish from the fishList
amountList = 6, -- How many random items you can receive
fishList = { -- List of possible fish can get with fishnet level 5
[1] = {item = "catfish", chance = 60},
[2] = {item = "mackerel", chance = 60},
[3] = {item = "cod", chance = 60},
[4] = {item = "seabass", chance = 60},
[5] = {item = "sole", chance = 60},
[6] = {item = "stingray", chance = 60},
[7] = {item = "salmon", chance = 60},
[8] = {item = "tunafish", chance = 60},
[9] = {item = "sardine", chance = 70},
[10] = {item = "sardine", chance = 70},
[11] = {item = "catfish", chance = 70},
[12] = {item = "monkfish", chance = 70},
[13] = {item = "tigershark", chance = 10}, -- This item is the fish you can make illegalbait out of
}
}
}
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