đī¸Config
Config = {}
--------------------------
-- Utility
--------------------------
Config.CoreName = "qb-core" -- qb-core or esx:getSharedObject
Config.Target = "qb-target" -- Your target name
Config.QBMenu = "qb-menu" -- Your qb-menu name
Config.Job = "all" -- Allow only one job
Config.InvLink = "qs-inventory/html/images/" -- Set this to your inventory Directory
Config.PoliceJob = "police" -- For search tent's
--------------------------
-- Objects
--------------------------
Config.Objects = {
["box"] = { model = `prop_weed_tub_01b`, freeze = true },
["fire"] = { model = `prop_beach_fire`, freeze = true },
["tent"] = { model = `prop_skid_tent_01`, freeze = true },
["chair"] = { model = `prop_table_03b_chr`, freeze = true },
["table"] = { model = `prop_table_03b_cs`, freeze = true },
["yoga3"] = { model = `prop_yoga_mat_03`, freeze = true },
["yoga2"] = { model = `prop_yoga_mat_02`, freeze = true },
["yoga1"] = { model = `prop_yoga_mat_01`, freeze = true },
}
--------------------------
-- Keys
--------------------------
Config.Keys = {
Up = 111, -- NUMPAD 8
Down = 110, -- NUMPAD 5
Front = 172, -- ARROW UP
Back = 173, -- ARROW DOWN
Left = 174, -- ARROW LEFT
Right = 175, -- ARROW RIGHT
RotationL = 117, -- NUMPAD 7
RotationR = 118, -- NUMPAD 8
}
---------------
-- Zones
---------------
Config.CampingZones = {
EnableZones = false, -- Enable specific zones to camping?
CampingZones = { -- Zone available to camping if enbalezones true -- https://forums.gta5-mods.com/topic/5749/reference-map-zone-names-and-zone-labels
'MTCHIL',
'CANNY',
'MTGORDO',
'CMSW',
'MTJOSE'
},
}
--------------------------
-- Yoga
--------------------------
Config.Yoga = {
EnableZones = false, -- Enalbe specific zones to yoga?
YogaZones = { -- Zone available to make yoga -- https://forums.gta5-mods.com/topic/5749/reference-map-zone-names-and-zone-labels
'MTCHIL',
'CANNY',
'MTGORDO',
'CMSW',
'MTJOSE'
},
RelieveStress = "hud:server:RelieveStress", -- Your trigger to relieve stress
Amount = math.random(2,4), -- Amount relieve
}
Config.Skillbar = {
duration = math.random(7500, 15000), -- Duration
pos = math.random(10, 30), -- Position
width = math.random(10, 20), -- Width
}
--------------------------
-- Chairs
--------------------------
Config.Chairs = {
'prop_table_03b_chr',
}
Config.Position = {
prop_table_03b_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
}
--------------------------
-- Cooking
--------------------------
Config.CallCops = true -- Call cops when people cooking?
Config.Percentage = 5 -- 1-10 | 5 = 50%
Cooking = {
['grilledmeat'] = { -- Item name
menuLabel = 'Grilled Meat', -- Item name (Label)
itemName = 'grilledmeat', -- Item name
xpNeed = 0, -- XP need to cooking
xpEarn = 1, -- XP Earn after cooking
},
['grilledfish'] = {
menuLabel = 'Grilled Fish',
itemName = 'grilledfish',
xpNeed = 5,
xpEarn = 1,
},
['grilledcutlets'] = {
menuLabel = 'Grilled Cutlets',
itemName = 'grilledcutlets',
xpNeed = 10,
xpEarn = 1,
},
['grilledskewers'] = {
menuLabel = 'Grilled Skewers',
itemName = 'grilledskewers',
xpNeed = 15,
xpEarn = 1,
},
}
--------------------------
-- Shop
--------------------------
Config.Peds = {
{type = 4, hash = GetHashKey("s_m_m_gaffer_01"), x = -555.63, y = -618.76, z = 33.68, h = 180.61}, -- Los Santos
}
Config.Blips = {
Enable = true, -- Enable blips?
Sprite = 441, -- Blip Sprite
Scale = 0.8, -- Blip Scale
Colour = 35, -- Blip Colour
Name = "Camping Shop", -- Name of the blip
Location = vector3(-555.63, -618.76, 33.68) -- Blip Location
}
Config.Items = {
[1] = { name = "box", price = 0, amount = 10, info = {}, type = "item", slot = 1 },
[2] = { name = "fire", price = 0, amount = 10, info = {}, type = "item", slot = 2, },
[3] = { name = "tent", price = 0, amount = 10, info = {}, type = "item", slot = 3, },
[4] = { name = "table", price = 0, amount = 10, info = {}, type = "item", slot = 4, },
[5] = { name = "chair", price = 0, amount = 10, info = {}, type = "item", slot = 5, },
[6] = { name = "yoga1", price = 0, amount = 10, info = {}, type = "item", slot = 6, },
[7] = { name = "yoga2", price = 0, amount = 10, info = {}, type = "item", slot = 7, },
[8] = { name = "yoga3", price = 0, amount = 10, info = {}, type = "item", slot = 8, },
}
--------------------------
-- Shower
--------------------------
Config.Shower = {
Command = "shower", -- Command to have a bath on ocean
Probability = 10, -- 1-10 | 5 = 50% -- Probability of player gaining smell after cooking
WaitingTime = math.random(10000,25000), -- Waiting time until dirt appears on the player
ProgBarTime = math.random(7500, 12500), -- Time it takes the player to bathe in the water/sea
QtyGained = { -- Amount of dirt the player receives after cooking something
Min = 1,
Max = 5,
},
}
--------------------------
-- Commands
--------------------------
Config.Commands = {
["Points"] = {
Enable = true, -- Enable Command for checking points?
Command = "cookingpoints" -- Command to check points available to cooking
},
}
function CallCops()
-- Your trigger event
end
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