Create Garages
Setup a public garage
name: Name of the garage
coords: Coordinates where the NPC will spawn and can be interacted with
spawn: Multiple spawn points where the vehicle can be spawned
radius: Interaction radius with the NPC
type: Optional; can be "car," "sea," or "air"
public_garages = {
{
name = "Pillbox Hill",
coords = vector3(216.28, -809.63, 30.73),
spawn = { vector4(222.27, -807.32, 29.99, 249.51), vector4(223.19, -804.87, 29.99, 249.51), vector4(224.16, -802.29, 29.98, 249.51), vector4(225.13, -799.72, 29.98, 249.51), vector4(226.01, -797.38, 29.98, 249.51), vector4(227.15, -794.34, 29.99, 249.51), vector4(228.12, -791.77, 29.99, 249.51), vector4(229.0, -789.43, 30.0, 249.51), vector4(229.92, -786.97, 30.01, 249.51), vector4(230.67, -784.98, 30.02, 249.51) }, -- you can add multiple spawn locations into a table
radius = 15.0,
type = "car",
},
{
name = "Davis Mega Mall",
coords = vector3(14.66, -1728.52, 29.3),
spawn = { vector4(23.93, -1722.9, 29.3, 310.58) },
radius = 15,
type = "car",
},
{
name = "Boats",
coords = vector3(-795.15, -1510.79, 1.6),
spawn = { vector4(-798.66, -1507.73, -0.47, 102.23) },
radius = 20.0,
type = "sea",
},
{
name = "Hangar",
coords = vector3(-1243.49, -3391.88, 13.94),
spawn = { vector4(-1258.4, -3394.56, 13.94, 328.23) },
radius = 20.0,
type = "air",
},
},Setup a job garage
name: Name of the garage
coords: Coordinates where the NPC will spawn and can be interacted with
spawn: Multiple spawn points where the vehicle can be spawned
radius: Interaction radius with the NPC
jobs: All jobs that can access the garage
type: Optional; can be "car," "sea," or "air"
blip_override: Color of the blip on the minimap
pedOverride: Ped model that spawns at the specified coordinates
Setup a gang garage
name: Name of the garage
coords: Coordinates where the NPC will spawn and can be interacted with
spawn: Multiple spawn points where the vehicle can be spawned
radius: Interaction radius with the NPC
gangs: All gangs that can access the garage
type: Optional; can be "car," "sea," or "air"
blip_override: Color of the blip on the minimap
pedOverride: Ped model that spawns at the specified coordinates
Demonstration Video
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