đConfig
Config = {}
Config.Display = "target" -- "target" or "showHelpText"
Config.Inventory = "ox" -- "ox" or "qs" ( open code on s.utils.lua )
Config.Notify = "ox" -- "okok" or "ox" ( open code on config_functions.lua )
Config.EmoteMenu = "rp" -- "rp" or "dp" ( open code on config_functions.lua )
Config.VehicleKeys = "none" -- "none" or "qs" or "renewed" ( open code on config_functions.lua )
Config.Dispatch = 'ps-dispatch' -- "ps-dispatch" or "cd_dispatch" or "qs-dispatch"
Config.InventoryLink = "ox_inventory/web/images/"
Config.Minigame = false -- Enable minigame?
Config.MinigameType = "ps-ui" -- "ps-ui" or "bl_ui" or "ox_lib" ( open code on config_functions.lua )
Config.Fuel = "LegacyFuel" -- "LegacyFuel" or "okokFuel" or "ox_fuel" or "ti_fuel" or "qs-fuel" ( open code on config_functions.lua )
Config.Debug = true -- If true, some prints happen on console
Config.License = {
enable = true, -- If true, the script check if player have license to fishing
cost = 1000, -- Cost of license
type = "cash", -- "cash" or "bank"
}
Config.adminRanks = {
'superadmin',
'admin',
'moderator',
}
-- Fishing Shop
Config.FishingShopBlip = { enable = true, sprite = 88, colour = 3, scale = 0.8, name = "Fishing Shop" }
Config.FishingShopPed = vector3(-1686.99, -1072.08, 13.15) -- Location of the ped fishing shop
Config.FishingShopPedHeading = 50.54 -- Heading of the ped
Config.FishingShopPedModel = "a_m_y_runner_01" -- Ped model https://docs.fivem.net/docs/game-references/ped-models/
Config.FishingShopItems = { -- Items people can buy on shop
[1] = { name = "fishbait", price = 5, amount = 10, info = {}, type = "item", slot = 1 },
[2] = { name = "anchor", price = 5, amount = 10, info = {}, type = "item", slot = 2 },
[3] = { name = "bonfire", price = 5, amount = 10, info = {}, type = "item", slot = 3 },
[4] = { name = "fishingrod1", price = 5, amount = 10, info = {}, type = "item", slot = 4 },
[5] = { name = "fishnet1", price = 5, amount = 10, info = {}, type = "item", slot = 5 },
[6] = { name = "diving_gear", price = 5, amount = 10, info = {}, type = "item", slot = 6 },
[7] = { name = "diving_fill", price = 5, amount = 10, info = {}, type = "item", slot = 7 },
}
-- Selling Legal Fishg
Config.FishingSellBlip = { enable = true, sprite = 108, colour = 3, scale = 0.8, name = "Sell Fish" }
Config.FishingSellPed = vector3(-1816.37, -1193.29, 14.3) -- Location of the ped fishing shop
Config.FishingSellPedHeading = 327.94 -- Heading of the ped
Config.FishingSellPedModel = "a_m_m_hillbilly_01" -- Ped model https://docs.fivem.net/docs/game-references/ped-models/
Config.FishingSellType = "cash" -- "cash" or "bank"
Config.SettingsSell = {
[1] = { item = "catfish", priceMin = 2, priceMax = 4 },
[2] = { item = "cod", priceMin = 2, priceMax = 4 },
[3] = { item = "mackerel", priceMin = 2, priceMax = 4 },
[4] = { item = "monkfish", priceMin = 2, priceMax = 4 },
[5] = { item = "salmon", priceMin = 2, priceMax = 4 },
[6] = { item = "sardine", priceMin = 2, priceMax = 4 },
[7] = { item = "stingray", priceMin = 2, priceMax = 4 },
[8] = { item = "tunafish", priceMin = 2, priceMax = 4 },
}
-- Rent a Boat
Config.RentBoatBlip = { enable = true, sprite = 404, colour = 3, scale = 0.8, name = "Rent a Boat" }
Config.RentBoatPed = vector3(-1815.52, -956.16, 1.45) -- Location of the ped fishing shop
Config.RentBoatPedHeading = 101.93 -- Heading of the ped
Config.RentBoatPedModel = "a_m_y_runner_01" -- Ped model https://docs.fivem.net/docs/game-references/ped-models/
Config.SpawnBoat = vector3(-1829.92, -958.59, -0.3) -- Locationto spawn the boat
Config.SpawnBoatHeading = 101.62 -- Heading of the boat
Config.Boats = {
[1] = {boat = "dinghy", experience = 0 },
[2] = {boat = "jetmax", experience = 50 },
[3] = {boat = "toro", experience = 100 },
}
-- Experience system
Config.ExperienceSettings = {
Legal_Fishing = {
min = 1, -- min experience player earn when fishing
max = 2, -- max experience player earn when fishing
},
Illegal_Fishing = {
min = 2, -- min experience player earn when illegal fishing
max = 4, -- max experience player earn when illegal fishing
},
Fishingnet = {
min = 1, -- min experience player earn when use fishingnet
max = 2, -- max experience player earn when use fishingnet
},
}
-- Illegal bait settings
Config.IllegalBait = {
needMinigame = true, -- cl_utils.lua
needItem = true, -- Required item to make illegalbait?
onlyIllegalZones = false, -- Player only can make illegalbait on illegalzones?
itemNeeded = "knife", -- Item required
timeProg = 5000, -- Time of progressbar when you use the item
itemUsed = "tigershark", -- Item used to get illegalbait
receiveAmount = { -- min & max amount of illegail bait people can get from one tigershark
min = 1,
max = 2,
},
}
-- Cooking settings
Config.CookingProp = "prop_beach_fire" -- Prop will spawned with bonfire item
Config.AnimationCooking = {
placing = {
animDict = "anim@narcotics@trash",
anim = "drop_front"
},
saving = {
animDict = "weapons@first_person@aim_rng@generic@projectile@thermal_charge@",
anim = "plant_floor",
}
}
-- Cooking items
Config.CookingItems = {
[1] = {
name = "cookedcod", -- Item player will cooking
receive = 1, -- Amount of item receiving
itemsNeed = { -- List of items needed to craft
[1] = {item = "cod", amount = 1 },
}
},
[2] = {
name = "cookedmackerel", -- Item player will cooking
receive = 1, -- Amount of item receiving
itemsNeed = { -- List of items needed to craft
[1] = {item = "mackerel", amount = 1 },
}
},
}
-- Usable cooked items
Config.CookingUsable = {
[1] = {
item = "cookedcod", -- Item consumable
effects = "health", -- "health" or "armour" or "both"
values = {
min = 10, -- Min value player will receive of effects when eating the cookedcod
max = 20, -- Max value player will receive of effects when eating the cookedcod
}
},
[2] = {
item = "cookedmackerel", -- Item consumable
effects = "health", -- "health" or "armour" or "both"
values = {
min = 10, -- Min value player will receive of effects when eating the cookedcod
max = 20, -- Max value player will receive of effects when eating the cookedcod
}
}
}
-- Treasure Chest
Config.Treasure = {
Rewards = {
[1] = {item = "lockpick", chance = 20 },
[2] = {item = "advancedlockpick", chance = 10 },
[3] = {item = "phone", chance = 50 },
[5] = {item = "fishingtin", chance = 60 },
[6] = {item = "fishingboot", chance = 70 },
}
}
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