🗒ī¸Config

Config = {}

--------------------------
-- Utility
--------------------------
Config.InvLink = "qs-inventory/html/images/" 
Config.Target = "qb" -- "qb" or "ox"
Config.VehicleKeys = "qb" -- "qb" or "qs"
Config.Utility = {
    CoreName = "qb-core", -- qb-core
    InventoryTrigger = "inventory:client:ItemBox",
    Target = "qb-target", 
    OpenInvTrigger = "inventory:server:OpenInventory",
    OX = false, -- Use ox_inventory?
    Peds = {
        {type = 4, hash= GetHashKey("ig_floyd"), x = 287.68,  y = 2843.82,  z = 43.70, h = 120.48},
        {type = 4, hash= GetHashKey("ig_floyd"), x = -622.15,  y = -232.19,  z = 37.06, h = 130.31}
    }, 
    Blip = {
        Main = {
            Enable = true,
            Zone = vector3(286.6, 2843.83, 44.7),
            Sprite = 467,
            Display = 4,
            Colour = 25,
            Scale = 0.7,
            Name = "Gold Rush",
        },
        Sell = {
            Enable = true,
            Zone = vector3(-622.09, -232.18, 38.06),
            Sprite = 467,
            Display = 4,
            Colour = 25,
            Scale = 0.7,
            Name = "Sell Gold",
        },
        CollectGravel = {
            Enable = true,
            Zone = vector3(-182.28, 3039.09, 19.28),
            Sprite = 467,
            Display = 4,
            Colour = 25,
            Scale = 0.7,
            Name = "Collect Gravel",
        },
        SeparateGravel = {
            Enable = true,
            Zone = vector3(1077.16, -1984.45, 31.01),
            Sprite = 467,
            Display = 4,
            Colour = 21,
            Scale = 0.7,
            Name = "Separate Gravel",
        },
    },
    Locations = { 
        Main = { -- This is for qb-target / qtarget location
            Name = "Target1",
            Zone = vector3(287.61, 2843.81, 44.7),
            Length = 0.6,
            Width = 0.6,
            Heading = 300,
            MinZ = 41.7,
            MaxZ = 45.7,
            Distance = 2.0,
            Event = "m-GoldRush:Client:MenuGeral", 
            Icon = "fas fa-male", 
            Label = "Talk",
        },
        Sell = { -- This is for qb-target / qtarget location
            Name = "Target2",
            Zone = vector3(-622.09, -232.18, 38.06),
            Length = 0.6,
            Width = 1.0,
            Heading = 306,
            MinZ = 35.06,
            MaxZ = 39.06,
            Distance = 2.0,
            Event = "m-GoldRush:Client:MenuVenda", 
            Icon = "fas fa-money-bill", 
            Label = "Sell",
        },
        CollectGravel = { -- This is for qb-target / qtarget location
            Name = "Target3",
            Zone = vector3(-193.88, 3028.41, 19.32),
            Length = 72,
            Width = 5,
            Heading = 139,
            MinZ = 16.32,
            MaxZ = 20.32,
            Distance = 2.0,
            Event = "m-GoldRush:Client:CollectingGravel", 
            Icon = "fas fa-axe", 
            Label = "CollectGravel",
        },
        SeparateGravel = {
            Name = "Target4",
            Zone = vector3(1076.34, -1983.81, 31.01),
            Length = 3.4,
            Width = 1.0,
            Heading = 329,
            MinZ = 27.61,
            MaxZ = 31.61,
            Distance = 2.0,
            Event = "m-GoldRush:Client:SeparateGravel", 
            Icon = "fas fa-car", 
            Label = "Separate Gravel",
        },
        BurnGold = {
            Name = "Target5",
            Zone = vector3(1111.42, -2009.16, 31.04),
            Length = 4.0,
            Width = 3.0,
            Heading = 325,
            MinZ = 28.84,
            MaxZ = 32.84,
            Distance = 2.0,
            Event = "m-GoldRush:Client:BurnGold", 
            Icon = "fas fa-car", 
            Label = "Burn Gold",
        },
        MakeItems = {
            Name = "Target6",
            Zone = vector3(1072.57, -1987.86, 30.91),
            Length = 3.2,
            Width = 1.0,
            Heading = 325,
            MinZ = 27.31,
            MaxZ = 31.31,
            Distance = 2.0,
            Event = "m-GoldRush:Client:MenuItems", 
            Icon = "fas fa-car", 
            Label = "Make Items",
        },
        DeleteVehicle = { -- This is for qb-target / qtarget location
            Name = "Target7",
            Zone = vector3(277.64, 2840.01, 43.53),
            Length = 16.0,
            Width = 5.0,
            Heading = 30,
            MinZ = 41.33,
            MaxZ = 45.33,
            Distance = 5.0,
            Event = "m-GoldRush:Client:ApagarCarro", 
            Icon = "fas fa-car", 
            Label = "Delete Vehicle",
        }
    },
    SpawnCar = {
        Fuel = "LegacyFuel", -- Your trigger fuel
        Car = "biff", -- Car name
        Locations = {
            [1] = {x = 279.27, y = 2837.19, z = 43.57, h = 31.67}, -- Location car spawn
        }
    },
    Rewards = {
        CollectGravel = {
            Min = 2, -- Min collecting
            Max = 4, -- Max collecting
        },
        SeparateGravel = {
            Drops = {
                [1] = "1ql_pieceofgold",
                [2] = "10ql_pieceofgold",
                [3] = "12ql_pieceofgold",
                [4] = "14ql_pieceofgold",
                [5] = "16ql_pieceofgold",
            },
            Min = 2,
            Max = 4,
        },
        BurnGold = {
            Requirement = { -- Amount of piece of gold needed to burn one gold bar
                Piece16QL = 1,
                Piece14QL = 2,
                Piece12QL = 3,
                Piece10QL = 4,
                Piece1QL = 5,
            },
            Drops = { 
                [1] = "m_gold", -- Drops after burning the piece of gold
            },
            Min = 2, -- Min. Amount of drops after burning
            Max = 4, -- Max. Amount of drops after burning
        },
    },
    Accessories = {
        Ring = { -- Gold Ring
            AmountOfGold = 1, -- Amount of gold necessary to make 1 ring
            AmountOfRing = 1, -- Amount of ring received with 1 gold
        },
        Chain = { -- Gold Chain
            AmountOfGold = 1, -- Amount of gold necessary to make 1 chain
            AmountOfChain = 1, -- Amount of chain received with 1 gold
        },
        Bracelet = { -- Gold Bracelet
            AmountOfGold = 1, -- Amount of gold necessary to make 1 bracelet
            AmountOfBracelet = 1, -- Amount of bracelet received with 1 gold
        },
    },
    Sell = {
        Type = "cash", -- "bank" or "cash"
        Gold = { -- Price of each gold
            Value = {
                Min = 5,
                Max = 8,
            }
        },
        Ring = { -- Price of each gold ring
            Value = {
                Min = 5,
                Max = 8,
            }
        },
        Chain = { -- Price of each gold chain
            Value = {
                Min = 5,
                Max = 8,
            }
        },
        Bracelet = { -- Price of each gold bracelet
            Value = {
                Min = 5,
                Max = 8,
            }
        },
    }
}

--------------------------
-- Shop
--------------------------
Config.Items = {
    [1] = {
        name = "water_bottle",
        price = 0,
        amount = 10,
        info = {},
        type = "item",
        slot = 1,
    },
    [2] = {
        name = "weapon_bread",
        price = 0,
        amount = 10,
        info = {},
        type = "item",
        slot = 2,
    },
    [3] = {
        name = "m_goldpan",
        price = 0,
        amount = 10,
        info = {},
        type = "item",
        slot = 3,
    },
}               

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