đĢ[QB] Gangs
Infomation
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There's not much to teach, everything is configurable through config.lua, you can create infinite gangs, infinite peds, whatever you want.
By default all gangs come with 4 identical cars, but the color is different, it also comes with the same craft for everyone so you will have to change it according to what you need :)
You can also activate and deactivate the craft individually in each gang. I hope you like it!
Features
Optimized
0.00ms
Easy setup
All configurable
8 Pre-configured gangs
Crafting System for each gang
Garage System for each gang
Infinite gangs
Enable/disable blips (Config.Blips)
Enable/disable crafting (Config.CraftingLocations)
Drug warehouses heist (Config.Warehouses)
Reputation System
Commands for giving reputation or set reputation on gangs
Doorlocks for all maps included
Selling drugs with spawn ped and custom item
Call to get a drug package delivery
Custom UI on crafting
Examples to reputation
RegisterCommand('testing', function()
local gangname = QBCore.Functions.GetPlayerData().gang.name
TriggerServerEvent('m-Gangs:Server:updateReputation', gangname, value)
end)
- Trigger Server Side:
TriggerServerEvent('m-Gangs:Server:updateReputation', gangname, value)
Required
Last updated