Diving
Config.maskModel = `p_d_scuba_mask_s` -- Mask model
Config.tankModel = `p_s_scuba_tank_s` -- Tank model
Config.OxygenMaxLevel = 200 -- Max capacity of the tank
-- Sell Corals
Config.SellCoralsBlip = { enable = true, sprite = 120, colour = 3, scale = 0.8, name = "Sell Corals" }
Config.SellCoralsPed = vector3(3311.14, 5176.33, 19.61) -- Location of the ped fishing shop
Config.SellCoralsPedHeading = 235.46 -- Heading of the ped
Config.SellCoralsPedModel = "a_m_y_runner_01" -- Ped model https://docs.fivem.net/docs/game-references/ped-models/
Config.SellCoralsType = "cash" -- "cash" or "bank"
Config.Cops = {
enable = true, -- Enable call cops when you sell corals?
jobs = { -- List of jobs to receive the dispatch
"police",
"lspd"
}
}
Config.SellCoralsSetgins = {
[1] = { item = "babyblue_coral", priceMin = 120, priceMax = 360 },
[2] = { item = "blue_coral", priceMin = 120, priceMax = 360 },
[3] = { item = "green_coral", priceMin = 120, priceMax = 360 },
[4] = { item = "pink_coral", priceMin = 120, priceMax = 360 },
[5] = { item = "red_coral", priceMin = 120, priceMax = 360 },
[6] = { item = "yellow_coral", priceMin = 120, priceMax = 360 },
}
Config.DivingAnimation = {
animDict = "weapons@first_person@aim_rng@generic@projectile@thermal_charge@",
anim = "plant_floor",
}
Config.TreasureChest = {
enable = true, -- Enable drop treasure chest when people are collecting coral?
chance = 5, -- Chance to get the treasure chest [5%]
}
Config.DivingLocations = {
--[[[1] = {
coords = vector3(-1887.41, -1187.53, -21.05), -- Location where prop has gona be spawned
prop = "prop_m_coral_01", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},
[2] = {
coords = vector3(-1934.45, -1116.15, -34.22), -- Location where prop has gona be spawned
prop = "prop_m_coral_02", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},
[3] = {
coords = vector3(-1974.85, -1062.28, -26.55), -- Location where prop has gona be spawned
prop = "prop_m_coral_03", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},
[4] = {
coords = vector3(-2088.26, -1031.36, -44.12), -- Location where prop has gona be spawned
prop = "prop_m_coral_04", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},
[5] = {
coords = vector3(-2076.2, -884.86, -39.32), -- Location where prop has gona be spawned
prop = "prop_m_coral_05", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},
[6] = {
coords = vector3(-2205.43, -822.74, -35.62), -- Location where prop has gona be spawned
prop = "prop_m_coral_06", -- Prop spawned
searched = false, -- Don't touch
rewardAmount = math.random(1,2), -- Amount of the item random from the list below
reward = { -- List of possible drops on this location
"red_coral"
}
},--]]
}
Last updated