Consumables

Consumables = {}
--------------------------
-- Consumables
--------------------------
-- Note: You can add more items, for example Item_05 or Item_06 , 
-- but for that you will have to duplicate the code in the c_consumables.lua file and in the s_consumables file.

Consumables = {
    Effect_Values = {
        Armour = math.random(5, 10), -- Value of armour
        Stamina = 1.0, -- Don't touche this value
        Stress = math.random(5, 10), -- Value of stress
    },
    Item_01 = {
        Item = "grilledmeat", -- Item to smoke and give effects
        EnableEffects = true, -- Enable effect ?
        Effect = "armour", -- You can put "armour" | "stamina" | "stress"
        ProgressbarLabel = "Eating the grilled meat..", -- Label on progressBars
        ProgressbarTime = 5000, -- Time on progressBars when eating
    },
    Item_02 = {
        Item = "grilledfish", -- Item to smoke and give effects
        EnableEffects = true, -- Enable effect ?
        Effect = "armour", -- You can put "armour" | "stamina" | "stress"
        ProgressbarLabel = "Eating the grilled fish..", -- Label on progressBars when eating
        ProgressbarTime = 5000, -- Time on progressBars when eating
    },
    Item_03 = {
        Item = "grilledcutlets", -- Item to smoke and give effects
        EnableEffects = true, -- Enable effect ?
        Effect = "armour", -- You can put "armour" | "stamina" | "stress"
        ProgressbarLabel = "Eating the grilled cutlets..", -- Label on progressBars when eating
        ProgressbarTime = 5000, -- Time on progressBars when eating
    },
    Item_04 = {
        Item = "grilledskewers", -- Item to smoke and give effects
        EnableEffects = true, -- Enable effect ?
        Effect = "armour", -- You can put "armour" | "stamina" | "stress"
        ProgressbarLabel = "Eating the grilled skewers...", -- Label on progressBars when eating
        ProgressbarTime = 5000, -- Time on progressBars when eating
    },
}

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