Consumables
Consumables = {}
--------------------------
-- Consumables
--------------------------
-- Note: You can add more items, for example Item_05 or Item_06 ,
-- but for that you will have to duplicate the code in the c_consumables.lua file and in the s_consumables file.
Consumables = {
Effect_Values = {
Armour = math.random(5, 10), -- Value of armour
Stamina = 1.0, -- Don't touche this value
Stress = math.random(5, 10), -- Value of stress
},
Item_01 = {
Item = "grilledmeat", -- Item to smoke and give effects
EnableEffects = true, -- Enable effect ?
Effect = "armour", -- You can put "armour" | "stamina" | "stress"
ProgressbarLabel = "Eating the grilled meat..", -- Label on progressBars
ProgressbarTime = 5000, -- Time on progressBars when eating
},
Item_02 = {
Item = "grilledfish", -- Item to smoke and give effects
EnableEffects = true, -- Enable effect ?
Effect = "armour", -- You can put "armour" | "stamina" | "stress"
ProgressbarLabel = "Eating the grilled fish..", -- Label on progressBars when eating
ProgressbarTime = 5000, -- Time on progressBars when eating
},
Item_03 = {
Item = "grilledcutlets", -- Item to smoke and give effects
EnableEffects = true, -- Enable effect ?
Effect = "armour", -- You can put "armour" | "stamina" | "stress"
ProgressbarLabel = "Eating the grilled cutlets..", -- Label on progressBars when eating
ProgressbarTime = 5000, -- Time on progressBars when eating
},
Item_04 = {
Item = "grilledskewers", -- Item to smoke and give effects
EnableEffects = true, -- Enable effect ?
Effect = "armour", -- You can put "armour" | "stamina" | "stress"
ProgressbarLabel = "Eating the grilled skewers...", -- Label on progressBars when eating
ProgressbarTime = 5000, -- Time on progressBars when eating
},
}
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