đī¸Config
Config = {}
--------------------------
-- Utility
--------------------------
Config.CoreName = "qb-core" -- Core name
Config.Job = "pondcoffee" -- Job
Config.Target = "qb-target" -- "qb-target" or "ox_target"
Config.Menu = "qb-menu" -- "qb-menu" or "ox_lib"
Config.Progress = "qb" -- "qb" or "ox"
Config.Inventory = "qb" -- "qb" , "ox"
Config.Input = "qb-input" -- Name of your resource qb-input
Config.InvLink = "qb-inventory/html/images/" -- "qb-inventory/html/images/" | "ox_inventory/web/images/"
Config.Bossmenu = "qb-bossmenu:client:OpenMenu" -- Your event of bossmenu
Config.ToggleDuty = "QBCore:ToggleDuty" -- Your event of duty
--------------------------
-- Blip
--------------------------
Config.Blip = {
Enable = true,
Location = vector3(1117.98, -644.55, 56.82),
Sprite = 266,
Display = 2,
Scale = 0.8,
Colour = 44,
Name = "Pond Cafe",
}
--------------------------
-- Stash
--------------------------
Config.Stash = {
StashInvTrigger = "inventory:client:SetCurrentStash",
OpenInvTrigger = "inventory:server:OpenInventory",
NameOfStash = "Pond_Cafe_Storage",
MaxWeighStash = 50000,
MaxSlotsStash = 50,
}
--------------------------
-- Billing
--------------------------
Config.Billing = {
Type = "okok", -- "qb", "jim", "okok"
EnableCommand = true,
Command = "billingpond",
}
---------------
-- CraftCupcakes
---------------
Config.CraftCupcakes = {
["m_cupcake_love"] = {
hash = "m_cupcake_love",
label = "Cupcake Love",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
[3] = { item = "m_strawberry", amount = 1 },
}
},
["m_cupcake_magic"] = {
hash = "m_cupcake_magic",
label = "Cupcake Magic",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
[3] = { item = "m_caramel", amount = 2 },
}
},
["m_cupcake_magic_strong"] = {
hash = "m_cupcake_magic_strong",
label = "Cupcake Magic Strong",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
[3] = { item = "m_caramel", amount = 2 },
}
},
["m_cupcake_princess"] = {
hash = "m_cupcake_princess",
label = "Cupcake Princess",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
[3] = { item = "m_caramel", amount = 2 },
[4] = { item = "m_strawberry", amount = 1 },
}
},
["m_cupcake_star"] = {
hash = "m_cupcake_star",
label = "Cupcake Star",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
}
},
["m_cupcake_strong"] = {
hash = "m_cupcake_strong",
label = "Cupcake Strong",
materials = {
[1] = { item = "m_chocolate", amount = 2 },
[2] = { item = "m_sugar", amount = 1 },
}
},
}
---------------
-- Juices
---------------
Config.CraftJuices = {
["m_apple_juice"] = {
hash = "m_apple_juice",
label = "Apple Juice",
materials = {
[1] = { item = "m_apple", amount = 1 },
}
},
["m_kiwi_juice"] = {
hash = "m_kiwi_juice",
label = "Kiwi Juice",
materials = {
[1] = { item = "m_kiwi", amount = 1 },
}
},
["m_strawberry_juice"] = {
hash = "m_strawberry_juice",
label = "Strawberry Juice",
materials = {
[1] = { item = "m_strawberry", amount = 1 },
}
},
["m_orange_juice"] = {
hash = "m_orange_juice",
label = "Orange Juice",
materials = {
[1] = { item = "m_orange", amount = 1 },
}
},
}
---------------
-- Fruits
---------------
Config.Items = {
[1] = { name = "m_orange", price = 0, amount = 10, info = {}, type = "item", slot = 1, },
[2] = { name = "m_strawberry", price = 0, amount = 10, info = {}, type = "item", slot = 2, },
[3] = { name = "m_kiwi", price = 0, amount = 10, info = {}, type = "item", slot = 3, },
[4] = { name = "m_apple", price = 0, amount = 10, info = {}, type = "item", slot = 4, },
}
---------------
-- PEDS
---------------
Config.PedList = {
{ model = `s_m_y_baywatch_01`, coords = vector4(1104.28, -644.95, 55.82, 257.99), gender = "male", scenario = "WORLD_HUMAN_CLIPBOARD" },
}
---------------
-- Rent a Jetski
---------------
Config.Rent = {
Model = "seashark", -- Model of vehicle
Plate = "Pond", -- Plate
Location = vector3(1102.4, -648.91, 54.7), -- Location to spawn the vehicle
Keys = "vehiclekeys:client:SetOwner", -- Your trigger to give keys to player
Fuel = "LegacyFuel", -- Your trigger fuel
}
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