Craft
Craft = {
Targets = {
CraftEngine = "Craft Engine",
CraftBrakes = "Craft Brakes",
CraftTransmission = "Craft Transmission",
CraftGeneral = "Craft General",
},
["Inv-Link"] = "ox_inventory/web/build/images/", -- Set this to your inventory Directory
["Engine"] = {
["engine0"] = {
hash = "engine0",
label = "Motor Level 0",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["engine1"] = {
hash = "engine1",
label = "Motor Level 1",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["engine2"] = {
hash = "engine2",
label = "Motor Level 2",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["engine3"] = {
hash = "engine3",
label = "Motor Level 3",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["engine4"] = {
hash = "engine4",
label = "Motor Level 4",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
},
["Brakes"] = {
["brake0"] = {
hash = "brake0",
label = "Brakes Level 0",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["brake1"] = {
hash = "brake1",
label = "Brakes Level 1",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["brake2"] = {
hash = "brake2",
label = "Brakes Level 2",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["brake3"] = {
hash = "brake3",
label = "Brakes Level 3",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
},
["Transmission"] = {
["transmission0"] = {
hash = "transmission0",
label = "Transmission Level 0",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["transmission1"] = {
hash = "transmission1",
label = "Transmission Level 1",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["transmission2"] = {
hash = "transmission2",
label = "Transmission Level 2",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["transmission3"] = {
hash = "transmission3",
label = "Transmission Level 3",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
},
["General"] = {
["turbo"] = {
hash = "turbo",
label = "Turbo",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["headlights"] = {
hash = "headlights",
label = "Headlights",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["coilovers"] = {
hash = "coilovers",
label = "Coilovers",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["coilover_wrenches"] = {
hash = "coilover_wrenches",
label = "Coilover Wrenches",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["tint_supplies"] = {
hash = "tint_supplies",
label = "Tint Supplies",
materials = {
[1] = { item = "metalscrap", amount = 50, label = "Metalscrap" },
[2] = { item = "steel", amount = 25, label = "Steel" },
[3] = { item = "glass", amount = 20, label = "Glass" },
}
},
["drift_tires"] = {
hash = "drift_tires",
label = "Drift Tires",
materials = {
[1] = { item = "rubber", amount = 15, label = "Rubber" },
}
},
},
["PublicLocation"] = {
["craft"] = {
["free1"] = {
["loc"] = vector3(135.03, -3050.65, 7.04), --Polyzone for crafting
["length"] = 1.0,
["width"] = 1.0,
["name"] = "free1",
["heading"] = 325,
["minZ"] = 4, -- Here you need put - 1.0 about your Z coord on "loc"
["maxZ"] = 8, -- Here you need put + 1.0 about your Z coord on "loc"
}, -- Add More Locations below this
},
}
}
-- ** Note: ** If you need another locations dont change only "loc" you need create a polyzone with command /pzcreate .
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