> For the complete documentation index, see [llms.txt](https://mscripts.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mscripts.gitbook.io/docs/qbcore/illegal/qb-craft-potion.md).

# \[QB] Craft Potion

{% embed url="<https://www.youtube.com/watch?v=PrIB4KmrZZQ>" %}

## *About*

> A simple script that allows you to make potions to consume with some effects. The available effects are: Health, Armor, Stamina, Nightvision and Speed. Potions are evolved depending on the player's experience, you will have to make the weakest ones to reach the strongest ones.

## *How it works?*

> Everyone starts with 0 experience, and each potion gives the player an experience value. For example: For me to make a 100% health potion I need to go through the 25/50 and 75% potions. All this can be configured through config.lua.

## *What types of potions are there?*

<figure><img src="https://3430914619-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPa9uzNGOcZTp0AwDXTgU%2Fuploads%2FyuMGhxyoniasHhLfGGuZ%2Fimage.png?alt=media&amp;token=2ce9f146-4a0f-4b93-9c36-8aa6e100c3e5" alt=""><figcaption></figcaption></figure>

## *Dependencies?*

> QB-Menu ( [Click Here](https://github.com/qbcore-framework/qb-menu) ) QB-Target ( [Click Here](https://github.com/BerkieBb/qb-target) )

## *Features*

> Enable jobor not for each potion Change effects Change required experience Activate/deactivate each potion
