đī¸Config
Config = {}
--------------------------
-- Utility
--------------------------
Config.Utility = {
CoreName = "qb-core", -- Your core name
Target = "qb-target", -- Your qb-target name
Debug = true, -- Enable qb-core console logs ?
Menu = "qb-menu", -- Your qb-menu name
Input = "qb-input", -- Your qb-input name
Phone = "qs-smartphone", -- Your phone name | Available: qs-smartphone / gksphone / qb-phone
Job = "investigation", -- Name of the job
PS_MDT = true, -- Use ps-mdt?
UseInsurance = true, -- Use m-Insurance?
BossMenu = "qb-bossmenu:client:OpenMenu", -- Your trigger to open boss menu
}
Config.SQL = { -- Your tables on database
Player_Vehicles = "player_vehicles",
Players = "players",
}
Config.Blips = {
Enable = true, -- Enable blips?
Location = vector3(-1081.46, -249.0, 37.76), -- Location of blip
Sprite = 60, -- https://docs.fivem.net/docs/game-references/blips/
Scale = 0.8, -- Scale of blip
Colour = 38, -- https://docs.fivem.net/docs/game-references/blips/
Name = "Police Investigation", -- Name of blip
}
Config.Peds = {
[1] = {type = 4, hash= GetHashKey("s_m_y_cop_01"), x = -1052.42, y = -237.07, z = 31.31, h = 294.52}, -- Ped Garage
}
--------------------------
-- GSR
--------------------------
Config.GSR = {
GSRAutoClean = 900, -- Amount of time before you are autocleaned (In Seconds)
GSRTestDistance = 3, -- Max distace the command can be used to
Wash = {
Time = 10000, -- 10 Seconds
Chance = 50, -- 50% chance of successfully removing gunpowder from clothing.
}
}
--------------------------
-- Elevators
--------------------------
Config.Elevators = { -- There are only 2 coordinates but all the elevators work because they are all in the same place, only the height changes.
vector3(-1075.32, -253.41, 37.76),
vector3(-1077.95, -254.73, 37.76),
}
--------------------------
-- Shop with some eat
--------------------------
Config.Eating = { -- Some items the cops can buy to eat/drink.
[1] = { name = "water_bottle", price = 0, amount = 10, info = {}, type = "item", slot = 1 },
[2] = { name = "coffee", price = 0, amount = 10, info = {}, type = "item", slot = 2, },
[3] = { name = "kurkakola", price = 0, amount = 10, info = {}, type = "item", slot = 3, },
[4] = { name = "grapejuice", price = 0, amount = 10, info = {}, type = "item", slot = 4, },
}
--------------------------
-- Cells Cameras
--------------------------
Config.CellsCameras = {
hideradar = false,
cameras = {
[1] = {label = "CAM#1", coords = vector3(-1050.91, -244.46, 37.97), r = {x = 0.0, y = 0.0, z = 28.03}, canRotate = true, isOnline = true},
[2] = {label = "CAM#2", coords = vector3(-1054.44, -246.16, 37.97), r = {x = 0.0, y = 0.0, z = 28.03}, canRotate = true, isOnline = true},
[3] = {label = "CAM#3", coords = vector3(-1058.08, -247.99, 37.97), r = {x = 0.0, y = 0.0, z = 28.03}, canRotate = true, isOnline = true},
},
}
--------------------------
-- Pharmacy
--------------------------
Config.Pharmacy = { -- Some items the cops can buy
[1] = { name = "bandage", price = 0, amount = 10, info = {}, type = "item", slot = 1 },
}
--------------------------
-- Garages
--------------------------
Config.SpawnCar = vector4(-1053.52, -233.4, 32.31, 115.72) -- Location to spawn the car
Config.Vehicles = {
[0] = { -- Grade
["police"] = "Investigation Car 1",
["police2"] = "Investigation Car 2",
},
[1] = { -- Grade
["police"] = "Investigation Car 1",
["police2"] = "Investigation Car 2",
},
[2] = { -- Grade
["police"] = "Investigation Car 1",
["police2"] = "Investigation Car 2",
},
[3] = { -- Grade
["police"] = "Investigation Car 1",
["police2"] = "Investigation Car 2",
},
[4] = { -- Grade
["police"] = "Investigation Car 1",
["police2"] = "Investigation Car 2",
}
}
--------------------------
-- Car automatic items spawn on glovebox
--------------------------
Config.CarItems = {
[1] = { name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, },
[2] = { name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, },
}
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