đConfigs
Config = {}
Config.Framework = "esx" -- "qb" or "esx"
Config.Core = "qb-core" -- Your qb-core name , if you use ESX ignore this
Config.Notify = "ox" -- "qb" or "okok" or "ox" ( open code on config_functions.lua )
Config.DisableEngine = true -- Disable engine when player is AFK
Config.AFKTime = 300 -- Time in seconds to player be AFK ( 5 minutes )
Config.Debug = true -- Debug mode
Config.BlackBars = true -- Enable blacksbars when player is AFK
Config.Webhooks = true -- Enable or disable discord logs ( webhook can changed on s_utils.lua )
Config.Autodatabase = true -- Auto create database table
Config.CommandAFK = {
enable = true, -- Enable command to set player AFK?
command = "afk", -- Command to set player AFK
}
Config.CommandPermissions = {
command = "checkafk",
description = "Check all players with bypass to afk",
permission = "admin", -- Permission to use command
}
Config.WarningAFK = {
enable = true, -- Enable warning when player is AFK?
warningMessage = "You will go to AFK in some seconds", -- Warning message
timeWarning = 280, -- Time in seconds to warning player ( 20 seconds before Config.AFKTime )
}
Config.KickPlayer = {
enable = true, -- Enable kick player when AFK?
kickMessage = "You were kicked for being AFK", -- Kick message
timeToKick = 600, -- Time in seconds to kick player ( 10 Minutes )
timeWarning = 580, -- Time in seconds to warning player ( 20 seconds before Config.timeToKick )
warningMessage = "You will be kicked for being AFK in 10 seconds", -- Warning message
}
Config.RemoveHud = {
enable = false, -- Enable remove hud when player is AFK?
removeHud = function ()
-- You can trigger your hud code to disable it when AFK
end
}
Config.Animation = { -- This animation is only when the player is AFK outside the vehicle
enable = true, -- Enable animation?
animDict = "cellphone@", -- Animation dictionary
animName = "cellphone_text_read_base", -- Animation name
}
Config.Text = {
enable = true, -- Enable text above the player's head?
text = "I'am AFK boyyyzzzzz", -- Text above the player's head
}
if Config.Framework == "qb" then
QBCore = exports[Config.Core]:GetCoreObject()
elseif Config.Framework == "esx" then
ESX = exports.es_extended:getSharedObject()
end
function Notify(msg, type, time)
if Config.Notify == "standalone" then
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(msg)
EndTextCommandThefeedPostTicker(true, true)
elseif Config.Notify == "qb" then
QBCore.Functions.Notify(msg, type, time)
elseif Config.Notify == "okok" then
exports['okokNotify']:Alert('Notification', msg, time, type, true)
elseif Config.Notify == "ox" then
lib.notify({ title = 'Notification', description = msg, type = type })
end
end
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local camCoords = GetGameplayCamCoords()
local dist = #(vector3(x, y, z) - camCoords)
local scale = 1 / dist * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
if onScreen then
SetTextScale(0.0 * scale, 0.5 * scale)
SetTextFont(0)
SetTextProportional(true)
SetTextColour(255, 255, 255, 215)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(_x, _y)
end
end
Language = {}
Language = {
alreadyOnBypass = "This player is already on the bypass list.",
playerAddedBypass = "Player added to bypass list.",
failedAddBypass = "Failed to add player to bypass list.",
invalidId = "Invalid ID.",
playerRemovedBypass = "Player removed from bypass list.",
failedRemoveBypass = "Failed to remove player from bypass list.",
noPlayersInBypass = "No players in bypass list.",
}
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