Functions
local QBCore = exports[Config.Utility.CoreName]:GetCoreObject()
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-- đđ¨đĄđđ§đđĸđĄđĻ
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function PoliceCall()
--exports['ps-dispatch']:HouseRobbery()
-- If you use ps-dispatch uncomment line 7
end
-- Notifys
function Notify(msg)
QBCore.Functions.Notify(msg)
end
-- Progressbars
function progressBar(msg)
QBCore.Functions.Progressbar("Cenas", msg, 5000, false, false, {disableMovement = true,disableCarMovement = true,disableMouse = false,
disableCombat = true}, {}, {}, {}, function() end)
end
-- Email when you start the heist
function Email()
TriggerServerEvent("qb-phone:server:sendNewMail", {
sender = Language.Sender,
subject = Language.Subject,
message = Language.Message,
})
end
-- Fade animation when entering and leaving the house
function AnimacaoFade()
DoScreenFadeOut(1000)
Wait(1000)
DoScreenFadeIn(1000)
end
-- Function to enter in house ( if you need to change the mini-game )
-- If you don't know what to change, please open a discord ticket and I'll help
function TentarEntrar(Casinha)
QBCore.Functions.TriggerCallback('m-HouseRobbery:Server:HaveLockpick', function(cb)
if cb then
local random = math.random(0, 100)
if random <= Config.Utility.ChanceCallCops then
PoliceCall()
end
if Config.Utility.Skillbar == "qb-lock" then
local success = exports['qb-lock']:StartLockPickCircle(5,20)
if success then
TriggerServerEvent('m-HouseRobbery:Server:RemoveItem', Config.Utility.ItemStartRobbery, 1)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[Config.Utility.ItemStartRobbery], "remove", 1)
EntrarCasa(Casinha)
TriggerEvent('instance:create', 'house')
Wait(math.random(15000,30000))
else
Notify(Language.Failed)
end
elseif Config.Utility.Skillbar == "ps-ui" then
exports['ps-ui']:Circle(function(success)
if success then
TriggerServerEvent('m-HouseRobbery:Server:RemoveItem', Config.Utility.ItemStartRobbery, 1)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[Config.Utility.ItemStartRobbery], "remove", 1)
EntrarCasa(Casinha)
TriggerEvent('instance:create', 'house')
Wait(math.random(15000,30000))
else
Notify(Language.Failed)
end
end, 2, 20) -- NumberOfCircles, MS
end
else
Notify(Language.NoItems)
end
end)
end
-- 3D Text ( Only for exit house )
function DrawText3D(x, y, z, text, scale)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local pX, pY, pZ = table.unpack(GetGameplayCamCoords())
SetTextScale(scale, scale)
SetTextFont(4)
SetTextProportional(1)
SetTextEntry("STRING")
SetTextCentre(1)
SetTextColour(255, 255, 255, 255)
SetTextOutline()
AddTextComponentString(text)
DrawText(_x, _y)
end
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