Functions
local QBCore = exports[Config.Core]:GetCoreObject()
function Notify(msg, type, time)
if Config.Notify == "qb" then
QBCore.Functions.Notify(msg, type, time)
elseif Config.Notify == "okok" then
exports['okokNotify']:Alert('Notify', msg, time, type, true)
elseif Config.Notify == "ox" then
lib.notify({ title = 'Notification', description = msg, type = type })
end
end
function SendHelpText(msg, position)
if Config.HelpText == "qb" then
exports['qb-core']:DrawText(msg, position)
elseif Config.HelpText == "okok" then
exports['okokTextUI']:Open(msg, 'lightblue', position)
end
end
function RemoveHelpText()
if Config.HelpText == "qb" then
exports['qb-core']:HideText()
elseif Config.HelpText == "okok" then
exports['okokTextUI']:Close()
end
end
function SetVehicleFuel(vehicle, fuel)
if Config.Fuel == "LegacyFuel" then
exports["LegacyFuel"]:SetFuel(vehicle, 100.0)
elseif Config.Fuel == "okokFuel" then
exports['okokGasStation']:SetFuel(vehicle, 100.0)
elseif Config.Fuel == "ox_fuel" then
SetVehicleFuelLevel(vehicle, 100.0)
elseif Config.Fuel == "ti_fuel" then
exports["ti_fuel"]:setFuel(vehicle, 100.0, "RON91")
elseif Config.Fuel == "qs-fuel" then
exports['qs-fuelstations']:SetFuel(vehicle, 100.0)
end
end
function GetFuelLevel(vehicle)
if Config.FuelSystem == "LegacyFuel" then
exports["LegacyFuel"]:GetFuel(vehicle)
end
end
function GiveKeys(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
if Config.VehicleKeys == "qb" then
TriggerEvent("vehiclekeys:client:SetOwner", plate)
elseif Config.VehicleKeys == "qs" then
exports['qs-vehiclekeys']:GiveKeys(plate, model)
elseif Config.VehicleKeys == "renewed" then
exports['Renewed-Vehiclekeys']:addKey(plate)
end
end
function GetVehicleName(hash)
name = GetDisplayNameFromVehicleModel(hash)
return name
end
function Minigame(callback)
if Config.MinigameType == "ps-ui" then
exports['ps-ui']:Circle(function(success)
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
end, 2, 20)
elseif Config.MinigameType == "bl_ui" then
local success = exports.bl_ui:CircleProgress(1, 20)
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
elseif Config.MinigameType == "ox_lib" then
local success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'})
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
end
end
function SendEmail(sender, subject, message)
if Config.Emails.phone == "qb-phone" then
TriggerServerEvent("qb-phone:server:sendNewMail", {
sender = sender,
subject = subject,
message = message,
})
elseif Config.Emails.phone == "qs-smartphone" then
TriggerServerEvent("qs-smartphone:server:sendNewMail", {
sender = sender,
subject = subject,
message = message,
})
elseif Config.Emails.phone == "gksphone" then
TriggerServerEvent("gksphone:NewMail", {
sender = sender,
subject = subject,
message = message,
})
elseif Config.Emails.phone == "yseries" then
exports["yseries"]:SendNotification({
app = 'email',
title = subject,
text = message,
timeout = 3500,
icon = 'https://cdn-icons-png.flaticon.com/128/10125/10125166.png',
}, source, sender)
end
end
function MakeAnimation(animation)
if Config.EmoteSystem == "dpemotes" then
TriggerEvent('animations:client:EmoteCommandStart', {animation})
elseif Config.EmoteSystem == "rpemotes" then
exports["rpemotes"]:EmoteCommandStart(animation)
elseif Config.EmoteSystem == "scully_emotemenu" then
exports["scully_emotemenu"]:playEmoteByCommand(animation)
end
end
function CancelAnimation(animation)
if Config.EmoteSystem == "dpemotes" then
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
elseif Config.EmoteSystem == "rpemotes" then
exports["rpemotes"]:EmoteCommandStart("c")
elseif Config.EmoteSystem == "scully_emotemenu" then
exports["scully_emotemenu"]:cancelEmote()
end
end
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