📃Config

Config = {}

-- Locale Configuration
Config.Locale = 'en' -- Available: 'en', 'pt'

-- Database installation
Config.InstallDatabase = true -- Set to false if you have already run the SQL installation script

-- Framework Configuration
Config.Framework = '' -- 'qbcore', 'esx', 'custom' (leave empty for auto-detect)

-- Inventory Configuration
Config.Inventory = '' -- 'qb_inventory', 'ox_inventory', 'custom' (leave empty for auto-detect)

-- Target Configuration
Config.Target = '' -- 'ox_target', 'qb_target', 'custom' (leave empty for auto-detect)

-- Vehicle Keys Configuration 
Config.VehicleKeys = '' -- 'qb-vehiclekeys', 'Renewed-Vehiclekeys', 'MrNewbVehicleKeys', 'custom' (leave empty for auto-detect)

-- Fuel Configuration
Config.Fuel = '' -- 'LegacyFuel', 'ox_fuel', 'ps-fuel', 'cdn-fuel', 'custom' (leave empty for auto-detect)

-- Interaction options
Config.UseTarget = true -- true = use target system, false = DrawText
Config.InteractionDistance = 2.0

-- Debug Mode
Config.Debug = false

-- NPC LOCATION 
Config.NPCLocation = {
    coords = vector4(1197.03, -3253.55, 7.1, 83.69),
    model = 'mp_m_waremech_01',
    scenario = 'WORLD_HUMAN_CLIPBOARD',
    blip = {
        enabled = true,
        sprite = 477,
        color = 5,
        scale = 0.7,
        name = 'Trucker Depot'
    }
}

-- GARAGE SYSTEM CONFIGURATION
Config.GarageSystem = {

    enabled = true, -- Enable garage system?
    
    -- Maximum vehicles a player can own
    maxVehicles = {
        base = 2, -- Initial maximum
        perLevel = 0.1, -- Additional vehicles per level (0.1 = 1 vehicle every 10 levels)
        absolute = 5 -- Absolute maximum
    },
    
    -- Vehicle spawn location
    spawnLocation = vector4(1201.2, -3240.07, 6.02, 1.52),
    
    -- Vehicle recovery system
    recovery = {
        cost = 5000,                -- Fixed recovery cost
        costPercentage = 0.05,      -- Or 5% of the purchase price (whichever is higher)
        repairOnRecover = true,     -- Repair vehicle on recovery?
        repairCondition = 100       -- Condition after recovery (0-100)
    },
    
    -- Maintenance system
    maintenance = {
        enabled = true, -- Enable maintenance system?
        degradePerJob = 2, -- Condition loss per job (0-100)
        degradePerKm = 0.1, -- Condition loss per km driven
        minCondition = 20, -- Minimum condition before unusable
        repairCost = 100, -- Base repair cost per condition point
    },    
}


-- Multiple spawn points for trucks to avoid congestion
-- System automatically rotates through available points
-- Add more points if needed (more points = less collisions when multiple players accept jobs)
Config.SpawnPoints = {
    {coords = vector4(1178.0, -3239.62, 5.96, 358.57), occupied = false},
    {coords = vector4(1186.0, -3239.62, 5.96, 358.57), occupied = false},
    {coords = vector4(1194.0, -3239.62, 5.96, 358.57), occupied = false},
    {coords = vector4(1178.0, -3247.0, 5.96, 358.57), occupied = false},
    {coords = vector4(1186.0, -3247.0, 5.96, 358.57), occupied = false},
    {coords = vector4(1194.0, -3247.0, 5.96, 358.57), occupied = false}
}


-- Job Settings
Config.JobSettings = {
    deliveryMarkerSize = 2.5, -- Marker size in delivery locations
    deliveryMarkerColor = {59, 130, 246, 200}, -- Marker color (RGBA)
    deliveryDistance = 3.0, -- Distance to show TextUI
    progressBarDuration = 5000, -- Progress bar duration (ms)
    returnDistance = 5.0, -- Distance to return their truck
    
    -- Payment System
    baseReward = 1000, -- Base reward per job
    distanceMultiplier = 500, -- $ per km of distance
    depositPercentage = 0.1, -- 10% of the reward as a deposit Percentage
    xpPerKm = 10, -- XP gained per km traveled
    
    -- Skill Bonuses (% additional per skill level)
    skillBonusPerLevel = {
        hazardous = 0.05, -- +5% per level in Hazardous
        high_value = 0.07, -- +7% per level in High Value
        fragile = 0.06, -- +6% per level in Fragile
        long_distance = 0.04 -- +4% per level in Long Distance
    },
    
    -- Damage & Speeding System
    enableDamageSystem = true, -- Enable damage penalties
    enableSpeedingSystem = true, -- Enable speeding fines
    maxDamagePenalty = 0.50, -- Maximum 50% penalty for heavily damaged truck
    speedingFinePerViolation = 0.05, -- 5% penalty per speeding violation
    maxSpeedingPenalty = 0.30, -- Maximum 30% penalty for speeding
    perfectDeliveryBonus = 0.15, -- 15% bonus for no damage and no speeding
    speedLimit = 120, -- Speed limit in km/h during delivery
    damageUpdateInterval = 1000, -- Update damage UI every 1 second (ms)
    historyLimit = 10 -- Number of recent deliveries to keep in history
}

-- List of Companies
Config.Companies = {
    {name = 'ThriftEX', category = 'Tires', logo = 'thriftex'},
    {name = 'Alphabetz', category = 'Shoes', logo = 'alphabetz'},
    {name = 'Lando', category = 'Coats', logo = 'lando'},
    {name = 'Alpha Mail', category = 'Parcels', logo = 'alphamail'},
    {name = 'Binco', category = 'Coats', logo = 'binco'},
    {name = 'LT Weld Supply Co.', category = 'Ladders', logo = 'ltweld'},
    {name = 'Bilgeco', category = 'Tools', logo = 'bilgeco'},
    {name = 'Paleto Sawmill', category = 'Logs', logo = 'paleto'}
}

-- Vehicle Shop
Config.Vehicles = {
    {
        name = 'Hauler',
        model = 'hauler',
        category = 'Semi-Truck',
        price = 25000,
        levelRequired = 0,
        description = 'Professional semi-truck for long-distance freight.',
        specs = {
            capacity = '2500kg',
            speed = 'Medium',
            handling = 'Poor'
        },
        image = 'https://docs.fivem.net/vehicles/hauler.webp'
    },
    {
        name = 'Packer',
        model = 'packer',
        category = 'Car Carrier',
        price = 50000,
        levelRequired = 18,
        description = 'Specialized truck for transporting vehicles.',
        specs = {
            capacity = '6 Cars',
            speed = 'Slow',
            handling = 'Poor'
        },
        image = 'https://docs.fivem.net/vehicles/packer.webp'
    },
    {
        name = 'Phantom',
        model = 'phantom',
        category = 'Premium Semi',
        price = 125000,
        levelRequired = 30,
        description = 'High-end semi-truck with excellent performance.',
        specs = {
            capacity = '3000kg',
            speed = 'Fast',
            handling = 'Average'
        },
        image = 'https://docs.fivem.net/vehicles/phantom.webp'
    },
    {
        name = 'Phantom Wedge',
        model = 'phantom3',
        category = 'Elite Semi',
        price = 180000,
        levelRequired = 65,
        description = 'Ultimate semi-truck with armored reinforcement.',
        specs = {
            capacity = '3500kg',
            speed = 'Very Fast',
            handling = 'Good'
        },
        image = 'https://docs.fivem.net/vehicles/phantom3.webp'
    }
}

-- Delivery Routes
Config.DeliveryRoutes = {
    -- Cypress Flats - Hanger Way
    {
        coords = vec4(850.83, -2496.38, 28.40, 262.96),
        model = "TRAILER",
        zone = "Cypress Flats",
        street = "Hanger Way",
        distance = 4.19
    },
    {
        coords = vec4(830.91, -2390.08, 28.96, 356.95),
        model = "TRAILER",
        zone = "Cypress Flats",
        street = "Hanger Way",
        distance = 4.63
    },
    {
        coords = vec4(1009.43, -2525.60, 28.45, 174.16),
        model = "TRAILER",
        zone = "Cypress Flats",
        street = "Hanger Way",
        distance = 4.14
    },
    -- La Mesa - Innocence Boulevard
    {
        coords = vec4(956.50, -1698.63, 29.67, 86.97),
        model = "TRAILER",
        zone = "La Mesa",
        street = "Innocence Boulevard",
        distance = 4.56
    },
    -- La Mesa - Popular Street
    {
        coords = vec4(813.86, -1663.38, 29.45, 108.33),
        model = "TRAILER",
        zone = "La Mesa",
        street = "Popular Street",
        distance = 2.35
    },
    {
        coords = vec4(871.35, -1670.45, 30.71, 267.97),
        model = "TRAILER",
        zone = "La Mesa",
        street = "Popular Street",
        distance = 3.56
    }
}

-- Configuration of Cargo Types
Config.CargoTypes = {
    -- Standard Cargo (none skill requerida)
    {
        name = 'Standard Cargo',
        trailer = 'trailers',
        icon = 'fa-box',
        skillRequired = nil,
        levelRequired = nil,
        rewardMultiplier = 1.0,
        weight = 30 -- Probability of appearance
    },
    {
        name = 'Construction Materials',
        trailer = 'trflat',
        icon = 'fa-hard-hat',
        skillRequired = nil,
        levelRequired = nil,
        rewardMultiplier = 1.1,
        weight = 25
    },
    
    -- Hazardous Cargo (requires hazardous skill)
    {
        name = 'Explosives',
        trailer = 'armytanker',
        icon = 'fa-bomb',
        skillRequired = 'hazardous',
        skillLevelRequired = 1,
        rewardMultiplier = 1.5,
        weight = 10
    },
    {
        name = 'Compressed Gas',
        trailer = 'tanker',
        icon = 'fa-radiation',
        skillRequired = 'hazardous',
        skillLevelRequired = 2,
        rewardMultiplier = 1.7,
        weight = 8
    },
    {
        name = 'Flammable Liquids',
        trailer = 'tanker2',
        icon = 'fa-fire',
        skillRequired = 'hazardous',
        skillLevelRequired = 3,
        rewardMultiplier = 2.0,
        weight = 6
    },
    
    -- High Value Cargo (requires high_value skill)
    {
        name = 'Jewelry',
        trailer = 'trailers2',
        icon = 'fa-gem',
        skillRequired = 'high_value',
        skillLevelRequired = 1,
        rewardMultiplier = 1.8,
        weight = 8
    },
    {
        name = 'Electronics',
        trailer = 'trailers3',
        icon = 'fa-laptop',
        skillRequired = 'high_value',
        skillLevelRequired = 2,
        rewardMultiplier = 2.2,
        weight = 6
    },
    {
        name = 'Luxury Goods',
        trailer = 'trailers4',
        icon = 'fa-gift',
        skillRequired = 'high_value',
        skillLevelRequired = 4,
        rewardMultiplier = 2.8,
        weight = 4
    },
    
    -- Fragile Cargo (requires fragile skill)
    {
        name = 'Glassware',
        trailer = 'trailers2',
        icon = 'fa-wine-glass',
        skillRequired = 'fragile',
        skillLevelRequired = 1,
        rewardMultiplier = 1.6,
        weight = 10
    },
    {
        name = 'Medical Equipment',
        trailer = 'trailers3',
        icon = 'fa-briefcase-medical',
        skillRequired = 'fragile',
        skillLevelRequired = 2,
        rewardMultiplier = 2.0,
        weight = 8
    },
    {
        name = 'Refrigerated Goods',
        trailer = 'trailers4',
        icon = 'fa-snowflake',
        skillRequired = 'fragile',
        skillLevelRequired = 5,
        rewardMultiplier = 2.5,
        weight = 5
    },
    
    -- Vehicles (no specific skill but requires level)
    {
        name = 'Vehicle Transport',
        trailer = 'tr2',
        icon = 'fa-car',
        skillRequired = nil,
        levelRequired = 10,
        rewardMultiplier = 2.0,
        weight = 8
    },
    {
        name = 'Luxury Vehicles',
        trailer = 'tr4',
        icon = 'fa-crown',
        skillRequired = nil,
        levelRequired = 20,
        rewardMultiplier = 3.0,
        weight = 3
    }
}

-- Configuration off Skills
Config.Skills = {
    hazardous = {
        name = 'Hazardous Cargo',
        levels = {
            {
                name = 'Class 1 - Explosives',
                icon = 'fa-bomb',
                description = 'Allows transportation of explosive materials such as dynamite, fireworks, and ammunition.',
                benefits = '+5% reward for explosive cargo jobs',
                skillPointCost = 1
            },
            {
                name = 'Class 2 - Gases',
                icon = 'fa-radiation',
                description = 'Certification for transporting compressed and liquefied gases.',
                benefits = '+7% reward for gas cargo jobs',
                skillPointCost = 1
            },
            {
                name = 'Class 3 - Flammable Liquids',
                icon = 'fa-fire',
                description = 'Qualification for hauling flammable liquids like gasoline and oil.',
                benefits = '+10% reward for flammable liquid jobs',
                skillPointCost = 2
            },
            {
                name = 'Class 4 - Flammable Solids',
                icon = 'fa-temperature-high',
                description = 'Authorization for transporting flammable solid materials.',
                benefits = '+12% reward for flammable solid cargo',
                skillPointCost = 2
            },
            {
                name = 'Class 5 - Oxidizers',
                icon = 'fa-flask',
                description = 'License for carrying oxidizing substances and organic peroxides.',
                benefits = '+15% reward for oxidizer cargo',
                skillPointCost = 3
            },
            {
                name = 'Class 6 - Toxic Materials',
                icon = 'fa-skull',
                description = 'Certification for handling toxic and infectious substances.',
                benefits = '+18% reward for toxic material jobs',
                skillPointCost = 3
            },
        }
    },
    long_distance = {
        name = 'Long Distance',
        levels = {
            {
                name = 'Regional Routes',
                icon = 'fa-globe',
                description = 'Unlocks medium-range delivery routes within the county.',
                benefits = 'Unlock jobs up to 50km distance',
                skillPointCost = 1
            },
            {
                name = 'State Routes',
                icon = 'fa-map',
                description = 'Access to longer interstate delivery routes.',
                benefits = 'Unlock jobs up to 100km distance',
                skillPointCost = 2
            },
            {
                name = 'Cross-Country',
                icon = 'fa-route',
                description = 'Authorization for cross-country haul contracts.',
                benefits = 'Unlock jobs up to 200km distance',
                skillPointCost = 3
            },
            {
                name = 'Endurance Driver',
                icon = 'fa-trophy',
                description = 'Master of long-haul logistics and planning.',
                benefits = '+10% bonus on all distance-based rewards',
                skillPointCost = 4
            },
            {
                name = 'Marathon Hauler',
                icon = 'fa-medal',
                description = 'Elite status for extreme distance transportation.',
                benefits = '+20% bonus on jobs over 150km',
                skillPointCost = 5
            },
            {
                name = 'Legend of the Road',
                icon = 'fa-crown',
                description = 'Ultimate mastery of long-distance trucking.',
                benefits = 'Unlock exclusive continental routes',
                skillPointCost = 6
            }
        }
    },
    high_value = {
        name = 'High Value Cargo',
        levels = {
            {
                name = 'Jewelry Transport',
                icon = 'fa-gem',
                description = 'Certification for transporting valuable jewelry and gems.',
                benefits = 'Unlock jewelry transport jobs',
                skillPointCost = 1
            },
            {
                name = 'Electronics Specialist',
                icon = 'fa-laptop',
                description = 'Qualified for hauling high-value electronics and tech equipment.',
                benefits = 'Unlock electronics cargo jobs',
                skillPointCost = 2
            },
            {
                name = 'Art & Antiques',
                icon = 'fa-palette',
                description = 'Authorization for transporting valuable art and antiques.',
                benefits = 'Unlock art transport contracts',
                skillPointCost = 3
            },
            {
                name = 'Luxury Goods',
                icon = 'fa-gift',
                description = 'License for high-end luxury merchandise transportation.',
                benefits = '+15% reward for luxury cargo',
                skillPointCost = 4
            },
            {
                name = 'Armored Transport',
                icon = 'fa-shield-alt',
                description = 'Security clearance for armored vehicle operations.',
                benefits = 'Unlock armored transport missions',
                skillPointCost = 5
            },
            {
                name = 'VIP Contractor',
                icon = 'fa-star',
                description = 'Elite status for ultra-high-value cargo operations.',
                benefits = '+30% reward on all high-value jobs',
                skillPointCost = 6
            }
        }
    },
    fragile = {
        name = 'Fragile Cargo',
        levels = {
            {
                name = 'Glassware Handler',
                icon = 'fa-wine-glass',
                description = 'Basic training for transporting glass and delicate items.',
                benefits = 'Unlock glassware transport jobs',
                skillPointCost = 1
            },
            {
                name = 'Medical Supplies',
                icon = 'fa-briefcase-medical',
                description = 'Certification for handling sensitive medical equipment.',
                benefits = 'Unlock medical cargo contracts',
                skillPointCost = 2
            },
            {
                name = 'Precision Instruments',
                icon = 'fa-microscope',
                description = 'Qualification for transporting precision instruments.',
                benefits = '+10% reward for instrument jobs',
                skillPointCost = 3
            },
            {
                name = 'Fine China Expert',
                icon = 'fa-utensils',
                description = 'Master handler of extremely delicate porcelain and china.',
                benefits = '+15% reward for delicate cargo',
                skillPointCost = 4
            },
            {
                name = 'Climate Control',
                icon = 'fa-snowflake',
                description = 'Advanced knowledge of temperature-sensitive cargo.',
                benefits = 'Unlock refrigerated transport jobs',
                skillPointCost = 5
            },
            {
                name = 'Master of Delicates',
                icon = 'fa-hand-holding-heart',
                description = 'Legendary status for fragile cargo transportation.',
                benefits = '+25% reward on all fragile jobs',
                skillPointCost = 6
            }
        }
    }
}

-- Achievements System
Config.Achievements = {
    -- First Steps
    {
        id = 'first_delivery',
        name = 'First Delivery',
        description = 'Complete your first delivery',
        icon = 'fa-truck',
        category = 'Beginner',
        requirement = 1,
        type = 'jobs_completed',
        reward = {money = 5000, xp = 100}
    },
    {
        id = 'rookie_trucker',
        name = 'Rookie Trucker',
        description = 'Complete 10 deliveries',
        icon = 'fa-road',
        category = 'Beginner',
        requirement = 10,
        type = 'jobs_completed',
        reward = {money = 10000, xp = 500}
    },
    {
        id = 'experienced_driver',
        name = 'Experienced Driver',
        description = 'Complete 50 deliveries',
        icon = 'fa-truck-moving',
        category = 'Professional',
        requirement = 50,
        type = 'jobs_completed',
        reward = {money = 25000, xp = 1000}
    },
    {
        id = 'veteran_trucker',
        name = 'Veteran Trucker',
        description = 'Complete 100 deliveries',
        icon = 'fa-medal',
        category = 'Professional',
        requirement = 100,
        type = 'jobs_completed',
        reward = {money = 50000, xp = 2500}
    },
    
    -- Perfect Deliveries
    {
        id = 'flawless_first',
        name = 'Flawless First',
        description = 'Complete your first perfect delivery',
        icon = 'fa-star',
        category = 'Perfection',
        requirement = 1,
        type = 'perfect_deliveries',
        reward = {money = 7500, xp = 200}
    },
    {
        id = 'perfectionist',
        name = 'Perfectionist',
        description = 'Complete 25 perfect deliveries',
        icon = 'fa-gem',
        category = 'Perfection',
        requirement = 25,
        type = 'perfect_deliveries',
        reward = {money = 30000, xp = 1500}
    },
    {
        id = 'master_driver',
        name = 'Master Driver',
        description = 'Complete 50 perfect deliveries',
        icon = 'fa-crown',
        category = 'Perfection',
        requirement = 50,
        type = 'perfect_deliveries',
        reward = {money = 75000, xp = 3000}
    },
    
    -- Distance
    {
        id = 'road_warrior',
        name = 'Road Warrior',
        description = 'Travel 1,000 km',
        icon = 'fa-route',
        category = 'Distance',
        requirement = 1000,
        type = 'distance_traveled',
        reward = {money = 15000, xp = 750}
    },
    {
        id = 'highway_legend',
        name = 'Highway Legend',
        description = 'Travel 5,000 km',
        icon = 'fa-map-marked-alt',
        category = 'Distance',
        requirement = 5000,
        type = 'distance_traveled',
        reward = {money = 50000, xp = 2000}
    },
    {
        id = 'cross_country_king',
        name = 'Cross Country King',
        description = 'Travel 10,000 km',
        icon = 'fa-globe-americas',
        category = 'Distance',
        requirement = 10000,
        type = 'distance_traveled',
        reward = {money = 100000, xp = 5000}
    },
    
    -- Speed & Safety
    {
        id = 'speed_demon',
        name = 'Law Abiding Citizen',
        description = 'Complete 50 deliveries without speeding violations',
        icon = 'fa-tachometer-alt',
        category = 'Safety',
        requirement = 50,
        type = 'no_speeding_streak',
        reward = {money = 40000, xp = 2000}
    },
    {
        id = 'careful_driver',
        name = 'Careful Driver',
        description = 'Complete 30 deliveries without vehicle damage',
        icon = 'fa-shield-alt',
        category = 'Safety',
        requirement = 30,
        type = 'no_damage_streak',
        reward = {money = 35000, xp = 1750}
    },
    
    -- Revenue
    {
        id = 'money_maker',
        name = 'Money Maker',
        description = 'Earn $100,000 total',
        icon = 'fa-dollar-sign',
        category = 'Revenue',
        requirement = 100000,
        type = 'total_revenue',
        reward = {money = 20000, xp = 1000}
    },
    {
        id = 'millionaire',
        name = 'Millionaire Trucker',
        description = 'Earn $1,000,000 total',
        icon = 'fa-money-bill-wave',
        category = 'Revenue',
        requirement = 1000000,
        type = 'total_revenue',
        reward = {money = 100000, xp = 5000}
    }
}


-- PARTY SYSTEM CONFIGURATION
Config.PartySystem = {
    -- Enable or disable the party system
    enabled = true,

    -- Maximum number of members in a party (including leader)
    maxMembers = 4,

    -- Maximum distance between members to be considered "together" (in meters)
    maxDistance = 100.0,

    -- Is XP shared equally among party members?
    sharedXP = true,

    -- Reward bonus for each additional party member (percentage)
    -- Example: 15% means that with 4 members, you gain +45% reward
    bonusPerMember = 15,

    -- Do all members need to be near the delivery to complete it?
    requireAllAtDelivery = true,

    -- Proximity radius required at the delivery point (meters)
    deliveryProximityRadius = 50.0,

    -- Can the leader kick members?
    leaderCanKick = true,

    -- Can members leave the party at any time?
    membersCanLeave = true,

    -- Cooldown before joining another party after leaving (seconds)
    rejoinCooldown = 60,

    -- Job types that support the party system
    allowedJobTypes = {
        quick = true,  -- Quick jobs allow party
        freight = true -- Freight jobs allow party
    },

    -- Minimum level requirements for different party sizes
    levelRequirements = {
        [2] = 0, -- 2 members: no requirement
        [3] = 5, -- 3 members: level 5+
        [4] = 10 -- 4 members: level 10+
    }
}

-- DRIVER RECRUITMENT SYSTEM CONFIGURATION
Config.DriverRecruitment = {
    -- Active or deactivate the driver recruitment system
    enabled = true,
    
    -- Maximum number of drivers that can be hired
    -- This value increases with the player's level
    maxDrivers = 5,
    
    -- Initial cost to hire an automatic driver
    hireCost = 50000,
    
    -- Daily salary of each driver (paid automatically)
    dailySalary = 5000,
    
    -- Time interval between automatic NPC deliveries (minutes)
    jobInterval = 30,
    
    -- Revenue generated by each NPC delivery
    revenuePerJob = {
        min = 2000,  -- Minimum the driver can earn
        max = 5000   -- Maximum the driver can earn
    },
    
    -- Requirements to unlock the recruitment system
    requirements = {
        level = 10,        -- Minimum player level
        totalJobs = 50,    -- Jobs completed required
        ownedVehicles = 1  -- Must own at least 1 vehicle
    },
    
    -- Each driver has skills that affect performance
    -- Skills improve with work time
    driverSkills = {
        -- Initial experience of their driver (0-100)
        initialExperience = 20,
        
        -- Maximum experience a driver can reach
        maxExperience = 100,
        
        -- Experience gained per completed job
        experiencePerJob = 2,
        
        -- Experience-based revenue multiplier
        -- Driver with 100 exp generates 50% more revenue
        experienceRevenueBonus = 0.5
    },
    
    -- Types of drivers available for hire
    driverTypes = {
        {
            id = 'rookie',
            name = 'Rookie Driver',
            description = 'Beginner driver with basic skills',
            hireCost = 50000,
            dailySalary = 5000,
            skillMultiplier = 1.0,  -- Normal revenue
            revenueMin = 2000,
            revenueMax = 3500,
            levelRequired = 10,
            icon = 'fa-user'
        },
        {
            id = 'experienced',
            name = 'Experienced Driver',
            description = 'Skilled driver with proven track record',
            hireCost = 100000,
            dailySalary = 8000,
            skillMultiplier = 1.3,  -- +30% revenue
            revenueMin = 2600,
            revenueMax = 4550,
            levelRequired = 25,
            icon = 'fa-user-tie',
            requirements = {
                level = 25,
                totalJobs = 100
            }
        },
        {
            id = 'expert',
            name = 'Expert Driver',
            description = 'Master driver with exceptional skills',
            hireCost = 200000,
            dailySalary = 12000,
            skillMultiplier = 1.6,  -- +60% revenue
            revenueMin = 3200,
            revenueMax = 5600,
            levelRequired = 50,
            icon = 'fa-user-graduate',
            requirements = {
                level = 50,
                totalJobs = 200
            }
        }
    },
            
    -- Notifications about driver activity
    notifications = {
        -- Notify when driver completes a job?
        onJobComplete = true,
        
        -- Notify when driver needs repair?
        onBreakdown = true,
        
        -- Notify when salary is paid?
        onSalaryPaid = true,
        
        -- Minimum interval between notifications (seconds)
        cooldown = 300
    }
}

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