📃Configs

Config = {}

Config.AutoDatabase = true -- If true, the script gona install the database automatic
Config.Framework = {
    type = "QBCore", -- "QBCore" or "ESX"
    core_name = "qb-core", -- If you use esx ignore this line
    notify = "lation_ui", --  "ox_lib" or "lation_ui" (open code on c_utils.lua)
    display = "lation_ui", -- "ox_lib" or "lation_ui"  (open code on c_utils.lua)
}

Config.NotifyEnterLeave = true -- If true the player receive a notify when enter/exit zones
Config.DistanceMin = 50.0 -- Distance min of each zones

Config.BlipsAvailable = { -- https://docs.fivem.net/docs/game-references/blips/
    { value = 469,   label = "Weed" },
    { value = 362,   label = "Mask" },
    { value = 378,   label = "Skulls" },
    { value = 436,   label = "Fire" },
}

Config.ColoursAvailable = { -- https://docs.fivem.net/docs/game-references/blips/#blip-colors
    { value = 1, label = "Red" },
    { value = 2, label = "Green" },
    { value = 3, label = "Blue" },
    { value = 4, label = "White" },
    { value = 5, label = "Yellow" },
    { value = 7, label = "Violet" },
}

Config.DrugsAvailable = { -- This is the options to show on menu when you create a zone
    "weed-bad-ql",
    "weed-med-ql",
    "weed-max-ql",
    "coke-bad-ql",
    "coke-med-ql",
    "coke-max-ql",
    "meth-bad-ql",
    "meth-med-ql",
    "meth-max-ql",
}

Config.Phrases = { -- TRhis is the random phrases the npcs talk to you
    "Hey brother, I want %dx %s for %d!",
    "Yo, want to sell me %dx %s for %d?",
    "I need %dx %s, I'll pay you %d for it.",
    "This is the last batch I need: %dx %s. %d, take it or leave it!"
}

Config.Commands = {
    ["drugsell_creator"] = { description = "Open the drug selling creator", restricted = true },
    ["drugsell_ranking"] = { description = "Show the gang drug ranking", restricted = false },
    ["drugsell_gang"] = { description = "Check your gang statistc", restricted = false },
    ["drugsell_missions"] = { description = "Open the personal progress missions", restricted = false },
}

Config.Levels = {
    [1] = 0,       -- Level 1 requires 0 XP
    [2] = 1000,    -- Level 2 requires 1000 XP
    [3] = 3000,    -- Level 3 requires 3000 XP
    [4] = 6000,    -- Level 4 requires 6000 XP
    [5] = 10000,   -- Level 5 requires 10000 XP
}

Config.LevelsBoost = {
    [1] = 1.0,   -- Level 1: 100%
    [2] = 1.2,   -- Level 2: 120%
    [3] = 1.5,   -- Level 3: 150%
    [4] = 1.8,   -- Level 4: 180%
    [5] = 2.0,   -- Level 5: 200%
}

Config.Experience = { min = 1, max = 5 } -- Experience gang won on each sell

Last updated