Functions
if GetResourceState("qb-core") == "started" then
QBCore = exports['qb-core']:GetCoreObject()
elseif GetResourceState("es_extended") == "started" then
ESX = exports.es_extended:getSharedObject()
end
function Notify(msg, type, time)
if GetResourceState("qb-core") == "started" then
QBCore.Functions.Notify(msg, type, time)
elseif GetResourceState("okokNotify") == "started" then
exports['okokNotify']:Alert('Crafting', msg, 5000, type, true)
elseif GetResourceState("ox_lib") == "started" then
lib.notify({ title = 'Crafting', description = msg, type = type })
end
end
function SendHelpText(msg, position)
if GetResourceState("qb-core") == "started" then
exports['qb-core']:DrawText(msg, position)
elseif GetResourceState("ox_lib") == "started" then
lib.showTextUI(msg)
end
end
function RemoveHelpText()
if GetResourceState("qb-core") == "started" then
exports['qb-core']:HideText()
elseif GetResourceState("ox_lib") == "started" then
lib.hideTextUI()
end
end
function Minigame(callback)
if GetResourceState("ps-ui") == "started" then
exports['ps-ui']:Circle(function(success)
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
end, 2, 20)
elseif GetResourceState("bl_ui") == "started" then
local success = exports.bl_ui:CircleProgress(1, 20)
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
elseif GetResourceState("ox_lib") == "started" then
local success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'})
if success then
callback(success)
else
Notify("You failed the minigame!", "error", 5000)
end
end
end
function StartAnimation(animation)
if GetResourceState("dpemotes") == "started" then
TriggerEvent('animations:client:EmoteCommandStart', {animation})
elseif GetResourceState("rpemotes") == "started" then
exports["rpemotes"]:EmoteCommandStart(animation)
elseif GetResourceState("scully_emotemenu") == "started" then
exports["scully_emotemenu"]:playEmoteByCommand(animation)
end
end
function CancelAnimation()
if GetResourceState("dpemotes") == "started" then
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
elseif GetResourceState("rpemotes") == "started" then
exports["rpemotes"]:EmoteCommandStart("c")
elseif GetResourceState("scully_emotemenu") == "started" then
exports["scully_emotemenu"]:cancelEmote()
end
endLast updated