> For the complete documentation index, see [llms.txt](https://mscripts.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mscripts.gitbook.io/docs/premium/scripts/car-rebuild.md).

# Car Rebuild

{% embed url="<https://www.youtube.com/watch?v=LZXgX8-8TlE>" %}

## Features

* 🔧 Rebuild vehicles from scratch using real car parts.
* 📦 Built-in crafting system to produce individual car components.
* 📈 Experience system that unlocks better vehicles at higher levels.
* 🔑 Supports multiple vehicle key systems.
* 🛠️ Compatible with **qb-inventory**, **ox\_inventory**, and **qs-inventory**.
* ⛽ Compatible with various fuel systems.
* 🎯 Fully integrated with **qb-target** and **ox\_target** for immersive interactions.
* 🧠 Smart part-checking logic — only allows installation if player owns the correct item.
* 🚫 No need for commands — everything works via contextual menus and targeting.
* 🌐 Supports both **QBCore** and **ESX** frameworks.
* 🧩 Open code sections for easy integration with custom inventories or logic.
* 🏆 Clean and optimized code for performance and scalability.
